Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
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@@ -503,7 +503,6 @@ public partial class Game : Node3D, IGame
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private void EnactEffectItemEffects(EffectItem effectItem)
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{
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_player.PlayTestAnimation();
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switch (effectItem.UsableItemTag)
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{
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case UsableItemTag.TeleportAllEnemiesToRoom:
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@@ -552,7 +551,6 @@ public partial class Game : Node3D, IGame
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private void EnactThrowableItemEffects(ThrowableItem throwableItem)
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{
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_player.PlayTestAnimation();
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switch (throwableItem.ThrowableItemTag)
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{
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case ThrowableItemTag.DoubleExp:
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