Add collisions to A2 corridors

Start implementation of fading ambient audio in/out on level load
This commit is contained in:
2026-02-05 14:17:45 -08:00
parent 147f04d2ff
commit 36b851254e
58 changed files with 1523 additions and 3666 deletions

View File

@@ -503,7 +503,6 @@ public partial class Game : Node3D, IGame
private void EnactEffectItemEffects(EffectItem effectItem)
{
_player.PlayTestAnimation();
switch (effectItem.UsableItemTag)
{
case UsableItemTag.TeleportAllEnemiesToRoom:
@@ -552,7 +551,6 @@ public partial class Game : Node3D, IGame
private void EnactThrowableItemEffects(ThrowableItem throwableItem)
{
_player.PlayTestAnimation();
switch (throwableItem.ThrowableItemTag)
{
case ThrowableItemTag.DoubleExp: