Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
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Zennysoft.Game.Ma/src/audio/AmbientSFXPlayer.cs
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Zennysoft.Game.Ma/src/audio/AmbientSFXPlayer.cs
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using Zennysoft.Game.Implementation;
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public partial class AmbientSFXPlayer : DimmableAudioStreamPlayer
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{
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}
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