Beeg fixpack
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@@ -15,6 +15,4 @@ public interface IAttackComponent : IEntityComponent
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public void SetAttack(int attack);
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public void RaiseMaximumAttack(int raiseAmount);
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public void LowerMaximumAttack(int lowerAmount);
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}
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@@ -15,6 +15,4 @@ public interface IDefenseComponent : IEntityComponent
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public void SetDefense(int attack);
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public void RaiseMaximumDefense(int raiseAmount);
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public void LowerMaximumDefense(int lowerAmount);
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}
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@@ -4,6 +4,8 @@ namespace Zennysoft.Ma.Adapter;
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public interface ILuckComponent : IEntityComponent
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{
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public int InitialLuck { get; }
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public IAutoProp<int> Luck { get; }
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public void IncreaseLuck(int value);
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