Beeg fixpack
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@@ -64,6 +64,8 @@ public partial class Armor : Node3D, IArmor
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public void IncreaseArmorDefense(int bonus) => _bonusDefense += bonus;
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public void DecreaseArmorDefense(int lowerAmount) => _bonusDefense = Mathf.Max(_bonusDefense - lowerAmount, 0);
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public ItemTag ItemTag => Stats.ItemTag;
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[Save("armor_stats")]
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@@ -28,6 +28,7 @@ collision_mask = 0
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[node name="Sprite" type="Sprite3D" parent="Pickup"]
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unique_name_in_owner = true
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pixel_size = 0.005
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billboard = 2
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double_sided = false
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alpha_cut = 1
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