Laser Scene Start
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51
Zennysoft.Game.Ma/Ma.csproj.old
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51
Zennysoft.Game.Ma/Ma.csproj.old
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<Project Sdk="Godot.NET.Sdk/4.4.0">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<!-- Use NativeAOT. -->
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<PublishAot>true</PublishAot>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="src\items\weapons\models\**" />
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<EmbeddedResource Remove="src\items\weapons\models\**" />
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</ItemGroup>
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<ItemGroup>
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<!-- Root the assemblies to avoid trimming. -->
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<TrimmerRootAssembly Include="GodotSharp" />
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<TrimmerRootAssembly Include="$(TargetName)" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
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<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
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<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
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<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
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<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
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<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
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<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
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<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
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<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
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<PackageReference Include="SimpleInjector" Version="5.5.0" />
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<PackageReference Include="SSH.NET" Version="2024.2.0" />
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<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
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<PackageReference Include="Zeroconf" Version="3.7.16" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="src\ui\dialogue\" />
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</ItemGroup>
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<ItemGroup>
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<None Include=".editorconfig" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
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<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
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</ItemGroup>
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</Project>
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14
Zennysoft.Game.Ma/src/vfx/Enemy Projectiles/LASER.gdshader
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14
Zennysoft.Game.Ma/src/vfx/Enemy Projectiles/LASER.gdshader
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shader_type spatial;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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}
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//void light() {
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// // Called for every pixel for every light affecting the material.
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// // Uncomment to replace the default light processing function with this one.
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//}
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uid://b54sgtckeey8l
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291
Zennysoft.Game.Ma/src/vfx/Enemy Projectiles/Laser.tscn
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291
Zennysoft.Game.Ma/src/vfx/Enemy Projectiles/Laser.tscn
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File diff suppressed because one or more lines are too long
BIN
Zennysoft.Game.Ma/src/vfx/Enemy Projectiles/spiral.glb
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BIN
Zennysoft.Game.Ma/src/vfx/Enemy Projectiles/spiral.glb
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://d04e6trh50tx0"
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path="res://.godot/imported/spiral.glb-aa652e40ee5c3b90b703c6d554f66931.scn"
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[deps]
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source_file="res://src/vfx/Enemy Projectiles/spiral.glb"
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dest_files=["res://.godot/imported/spiral.glb-aa652e40ee5c3b90b703c6d554f66931.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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BIN
Zennysoft.Game.Ma/src/vfx/Enemy Projectiles/thintorus.glb
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BIN
Zennysoft.Game.Ma/src/vfx/Enemy Projectiles/thintorus.glb
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://c1g0arjafe16t"
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path="res://.godot/imported/thintorus.glb-7534f7ac77504718dbb6a098dd5126eb.scn"
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[deps]
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source_file="res://src/vfx/Enemy Projectiles/thintorus.glb"
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dest_files=["res://.godot/imported/thintorus.glb-7534f7ac77504718dbb6a098dd5126eb.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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