Laser Scene Start

This commit is contained in:
Pal
2025-06-29 23:12:11 -07:00
parent 54d9bcf52d
commit 34c6e5cbe8
8 changed files with 431 additions and 0 deletions

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shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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uid://b54sgtckeey8l

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://d04e6trh50tx0"
path="res://.godot/imported/spiral.glb-aa652e40ee5c3b90b703c6d554f66931.scn"
[deps]
source_file="res://src/vfx/Enemy Projectiles/spiral.glb"
dest_files=["res://.godot/imported/spiral.glb-aa652e40ee5c3b90b703c6d554f66931.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://c1g0arjafe16t"
path="res://.godot/imported/thintorus.glb-7534f7ac77504718dbb6a098dd5126eb.scn"
[deps]
source_file="res://src/vfx/Enemy Projectiles/thintorus.glb"
dest_files=["res://.godot/imported/thintorus.glb-7534f7ac77504718dbb6a098dd5126eb.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1