Laser Scene Start

This commit is contained in:
Pal
2025-06-29 23:12:11 -07:00
parent 54d9bcf52d
commit 34c6e5cbe8
8 changed files with 431 additions and 0 deletions

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shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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uid://b54sgtckeey8l

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