Fix data model for elemental damage and resistance
This commit is contained in:
@@ -154,7 +154,7 @@ namespace GameJamDungeon
|
||||
if (_currentHP.Value > 0)
|
||||
{
|
||||
var enemy = hitBox.GetParent<IEnemy>();
|
||||
var damage = DamageCalculator.CalculateEnemyDamage(hitBox.Damage, PlayerStatInfo, enemy.EnemyStatInfo);
|
||||
var damage = DamageCalculator.CalculateEnemyDamage(hitBox.Damage, PlayerStatInfo, enemy.EnemyStatInfo, GameRepo.EquippedArmor);
|
||||
_currentHP.OnNext(_currentHP.Value - damage);
|
||||
GD.Print($"Player hit for {damage} damage.");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user