Fix box issue
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@@ -15,12 +15,16 @@ public partial class ThrowableItem : Node3D, IBaseInventoryItem, IStackable
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[Node] private Sprite3D _sprite { get; set; } = default!;
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public ThrowableItem()
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{
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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Count = new AutoProp<int>(rng.RandiRange(1, 5));
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}
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public override void _Ready()
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{
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_sprite.Texture = Stats.Texture;
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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Count = new AutoProp<int>(rng.RandiRange(Stats.MinimumCount, Stats.MaximumCount));
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}
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public string ItemName => Stats.Name;
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