successfully added demon wall flame spray, but still broken from previous model replacement.
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=68 format=4 uid="uid://b1oayub1dt5ag"]
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[gd_scene load_steps=71 format=4 uid="uid://b1oayub1dt5ag"]
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[ext_resource type="Script" uid="uid://dhollu4j3pynq" path="res://src/map/dungeon/code/MonsterRoom.cs" id="2_p5ha7"]
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[ext_resource type="Texture2D" uid="uid://cuwdpox6e74jo" path="res://src/map/dungeon/models/Set B/31. Dismantled Saint's Room/31_A2_Dismantled_Saint_Room_COLUMN_WHITE.png" id="3_p5ha7"]
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@@ -26,10 +26,12 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_at5vt"]
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resource_name = "Material.006"
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cull_mode = 2
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albedo_texture = ExtResource("3_p5ha7")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_36r5n"]
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resource_name = "Material.001"
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cull_mode = 2
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albedo_texture = ExtResource("4_e2vx2")
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[sub_resource type="ArrayMesh" id="ArrayMesh_2y8gy"]
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@@ -90,6 +92,7 @@ shadow_mesh = SubResource("ArrayMesh_2y8gy")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cpqwt"]
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resource_name = "Material"
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cull_mode = 2
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albedo_texture = ExtResource("5_wkwx7")
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[sub_resource type="ArrayMesh" id="ArrayMesh_ckyy5"]
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@@ -126,9 +129,8 @@ shadow_mesh = SubResource("ArrayMesh_ckyy5")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r5bh1"]
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resource_name = "Material.008"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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transparency = 1
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cull_mode = 2
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albedo_texture = ExtResource("6_oepiu")
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[sub_resource type="ArrayMesh" id="ArrayMesh_mbvur"]
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@@ -165,6 +167,7 @@ shadow_mesh = SubResource("ArrayMesh_mbvur")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eh5ys"]
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resource_name = "Material.010"
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cull_mode = 2
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albedo_texture = ExtResource("7_kve1c")
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[sub_resource type="ArrayMesh" id="ArrayMesh_rs2tx"]
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@@ -206,6 +209,7 @@ resource_name = "Material.011"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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albedo_texture = ExtResource("8_ef8nq")
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texture_filter = 2
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@@ -214,6 +218,7 @@ resource_name = "Material.012"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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albedo_texture = ExtResource("9_4q071")
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texture_filter = 2
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@@ -222,11 +227,13 @@ resource_name = "Material.014"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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albedo_texture = ExtResource("10_6pl10")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qs4t8"]
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resource_name = "Material.015"
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cull_mode = 2
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albedo_color = Color(0.26667, 0.39216, 0.12549, 1)
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[sub_resource type="ArrayMesh" id="ArrayMesh_il7lw"]
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@@ -383,10 +390,12 @@ shadow_mesh = SubResource("ArrayMesh_i78b6")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_plo1b"]
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resource_name = "Material.002"
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cull_mode = 2
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albedo_texture = ExtResource("11_lof18")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2hmny"]
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resource_name = "Material.007"
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cull_mode = 2
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albedo_texture = ExtResource("12_vrg0r")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rcy1w"]
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@@ -394,6 +403,7 @@ resource_name = "Material.004"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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albedo_texture = ExtResource("6_oepiu")
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[sub_resource type="ArrayMesh" id="ArrayMesh_0xgxw"]
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@@ -741,6 +751,30 @@ size = Vector3(36, 20, 20)
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material = ExtResource("18_onrge")
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size = Vector2(20, 16)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5fd08"]
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lifetime_randomness = 1.0
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emission_shape = 3
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emission_box_extents = Vector3(1, 1, 1)
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direction = Vector3(0, 0, 0)
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spread = 139.318
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initial_velocity_min = 0.1
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initial_velocity_max = 0.1
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gravity = Vector3(0, -10.065, 0)
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tangential_accel_min = 1.11
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tangential_accel_max = 3.33
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damping_min = 6.111
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damping_max = 6.111
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turbulence_enabled = true
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turbulence_noise_strength = 4.73
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turbulence_influence_min = 0.213
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turbulence_influence_max = 0.213
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_636bv"]
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billboard_mode = 2
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[sub_resource type="QuadMesh" id="QuadMesh_3f3ac"]
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material = SubResource("StandardMaterial3D_636bv")
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[node name="Dismantled Saint\'s Room" type="Node3D"]
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script = ExtResource("2_p5ha7")
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@@ -799,6 +833,7 @@ mesh = SubResource("ArrayMesh_1566n")
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skeleton = NodePath("")
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[node name="Collision" type="Node3D" parent="."]
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visible = false
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[node name="StaticBody3D" type="StaticBody3D" parent="Collision"]
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transform = Transform3D(15.9651, 0, 0, 0, 10, 0, 0, 0, 10, 2.14491, 7.98349, 0.0159407)
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@@ -881,3 +916,20 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0054841, -1.49217, 0.14961
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layers = 2
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mesh = SubResource("PlaneMesh_qxc34")
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skeleton = NodePath("../../../Model/Dismantled Saint\'s Room")
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[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 2.725, 0, 0, 0, 1, -10.0284, 17.0242, 0)
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amount = 36
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lifetime = 32.99
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speed_scale = 0.1
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randomness = 1.0
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process_material = SubResource("ParticleProcessMaterial_5fd08")
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draw_pass_1 = SubResource("QuadMesh_3f3ac")
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[node name="SpotLight3D" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -0.00418881, 0.999991, 0, -0.999991, -0.00418881, -10.0293, 17.2204, -0.468032)
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light_energy = 8.327
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shadow_enabled = true
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spot_range = 31.484
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spot_attenuation = 0.65
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spot_angle = 20.5
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@@ -1650,6 +1650,10 @@ shader_parameter/cloud_opacity = 0.36
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[node name="Boss Floor B" type="Node3D"]
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script = ExtResource("1_bxvob")
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[node name="GPUParticlesCollisionBox3D" type="GPUParticlesCollisionBox3D" parent="."]
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transform = Transform3D(0, -1.97275, 0, 0, 0, -3.00253, 1.9233, 0, 0, -0.375355, 25.5086, 82.5063)
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size = Vector3(26.3709, 15.3423, 0.199013)
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[node name="Model" type="Node3D" parent="."]
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[node name="34_A2_BOSS FLOOR B_VER_1" type="Node3D" parent="Model"]
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