Fix clipping sprites for dropped item (same fix for thrown item), fix regression on inventory selection, fix action result menu box (glitched text font)

Fix animation name for Tepotztli, fix centering of unarmed strike
This commit is contained in:
2026-06-08 23:42:50 -07:00
parent 1a7ee21fb5
commit 31fcb275f5
5 changed files with 157 additions and 79 deletions
+69 -69
View File
@@ -3181,73 +3181,6 @@ tracks/4/keys = {
}
tracks/4/use_blend = true
[sub_resource type="Animation" id="Animation_r1e0i"]
resource_name = "Tepotzli"
length = 0.46667
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Collision/Hitbox/HitboxCollision:disabled")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.166667, 0.233333),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Control/Weapon Animations 1080p:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"Regular Slash B"]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Control/Weapon Animations 1080p:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.433333),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0, 22]
}
tracks/3/type = "audio"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("../Weapon Slashes")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"clips": [{
"end_offset": 0.0,
"start_offset": 0.0503,
"stream": ExtResource("11_m024w")
}],
"times": PackedFloat32Array(0)
}
tracks/3/use_blend = true
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("../Weapon Slashes:bus")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"SFX"]
}
[sub_resource type="Animation" id="Animation_fsw4h"]
resource_name = "Unarmed"
length = 1.23334
@@ -3436,6 +3369,73 @@ tracks/4/keys = {
"values": [&"DELAY SFX"]
}
[sub_resource type="Animation" id="Animation_r1e0i"]
resource_name = "Tepotztli"
length = 0.46667
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Collision/Hitbox/HitboxCollision:disabled")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.166667, 0.233333),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Control/Weapon Animations 1080p:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"Regular Slash B"]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Control/Weapon Animations 1080p:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.433333),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0, 22]
}
tracks/3/type = "audio"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("../Weapon Slashes")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"clips": [{
"end_offset": 0.0,
"start_offset": 0.0503,
"stream": ExtResource("11_m024w")
}],
"times": PackedFloat32Array(0)
}
tracks/3/use_blend = true
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("../Weapon Slashes:bus")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"SFX"]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ickvi"]
_data = {
&"Cello": SubResource("Animation_mtb23"),
@@ -3464,7 +3464,7 @@ _data = {
&"Shining Halberd": SubResource("Animation_ltyos"),
&"Swan Sword; Odette": SubResource("Animation_s86wq"),
&"Talwar": SubResource("Animation_20xiu"),
&"Tepotzli": SubResource("Animation_r1e0i"),
&"Tepotztli": SubResource("Animation_r1e0i"),
&"Unarmed": SubResource("Animation_fsw4h"),
&"Xiphos": SubResource("Animation_d2xqf"),
&"Yansã Blade": SubResource("Animation_l7c4m")
@@ -13259,10 +13259,10 @@ animation = &"Cello"
frame = 16
[node name="Weapn Animation - Unarmed" type="AnimatedSprite2D" parent="ScreenFX/Control"]
position = Vector2(-83, 20)
scale = Vector2(0.838309, 0.838309)
sprite_frames = SubResource("SpriteFrames_0nb7q")
animation = &"Unarmed"
offset = Vector2(0, 75)
[node name="Weapon Animations 1080p" type="AnimatedSprite2D" parent="ScreenFX/Control"]
texture_filter = 2