Fix clipping sprites for dropped item (same fix for thrown item), fix regression on inventory selection, fix action result menu box (glitched text font)
Fix animation name for Tepotztli, fix centering of unarmed strike
This commit is contained in:
@@ -3181,73 +3181,6 @@ tracks/4/keys = {
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}
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tracks/4/use_blend = true
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[sub_resource type="Animation" id="Animation_r1e0i"]
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resource_name = "Tepotzli"
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length = 0.46667
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("../Collision/Hitbox/HitboxCollision:disabled")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.166667, 0.233333),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [true, false, true]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Control/Weapon Animations 1080p:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [&"Regular Slash B"]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Control/Weapon Animations 1080p:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.433333),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0, 22]
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}
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tracks/3/type = "audio"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("../Weapon Slashes")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"clips": [{
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"end_offset": 0.0,
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"start_offset": 0.0503,
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"stream": ExtResource("11_m024w")
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}],
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"times": PackedFloat32Array(0)
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}
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tracks/3/use_blend = true
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("../Weapon Slashes:bus")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [&"SFX"]
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}
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[sub_resource type="Animation" id="Animation_fsw4h"]
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resource_name = "Unarmed"
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length = 1.23334
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@@ -3436,6 +3369,73 @@ tracks/4/keys = {
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"values": [&"DELAY SFX"]
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}
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[sub_resource type="Animation" id="Animation_r1e0i"]
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resource_name = "Tepotztli"
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length = 0.46667
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("../Collision/Hitbox/HitboxCollision:disabled")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.166667, 0.233333),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [true, false, true]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Control/Weapon Animations 1080p:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [&"Regular Slash B"]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Control/Weapon Animations 1080p:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.433333),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0, 22]
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}
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tracks/3/type = "audio"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("../Weapon Slashes")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"clips": [{
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"end_offset": 0.0,
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"start_offset": 0.0503,
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"stream": ExtResource("11_m024w")
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}],
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"times": PackedFloat32Array(0)
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}
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tracks/3/use_blend = true
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("../Weapon Slashes:bus")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [&"SFX"]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ickvi"]
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_data = {
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&"Cello": SubResource("Animation_mtb23"),
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@@ -3464,7 +3464,7 @@ _data = {
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&"Shining Halberd": SubResource("Animation_ltyos"),
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&"Swan Sword; Odette": SubResource("Animation_s86wq"),
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&"Talwar": SubResource("Animation_20xiu"),
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&"Tepotzli": SubResource("Animation_r1e0i"),
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&"Tepotztli": SubResource("Animation_r1e0i"),
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&"Unarmed": SubResource("Animation_fsw4h"),
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&"Xiphos": SubResource("Animation_d2xqf"),
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&"Yansã Blade": SubResource("Animation_l7c4m")
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@@ -13259,10 +13259,10 @@ animation = &"Cello"
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frame = 16
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[node name="Weapn Animation - Unarmed" type="AnimatedSprite2D" parent="ScreenFX/Control"]
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position = Vector2(-83, 20)
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scale = Vector2(0.838309, 0.838309)
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sprite_frames = SubResource("SpriteFrames_0nb7q")
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animation = &"Unarmed"
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offset = Vector2(0, 75)
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[node name="Weapon Animations 1080p" type="AnimatedSprite2D" parent="ScreenFX/Control"]
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texture_filter = 2
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