Add curse element, increase throw speed/damage of Ciello
This commit is contained in:
@@ -9,5 +9,6 @@ public enum ElementType
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Igneous,
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Ferrum,
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Holy,
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Curse,
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All
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}
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@@ -7,9 +7,9 @@ namespace Zennysoft.Ma.Adapter.Entity
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[Save("elemental_resist_set")]
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public Dictionary<ElementType, double> ElementalResistance { get; }
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public static ElementalResistanceSet None => new ElementalResistanceSet(0, 0, 0, 0, 0, 0);
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public static ElementalResistanceSet None => new ElementalResistanceSet(0, 0, 0, 0, 0, 0, 0);
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public ElementalResistanceSet(double aeolicResistance, double hydricResistance, double igneousResistance, double ferrumResistance, double telluricResistance, double holyResistance)
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public ElementalResistanceSet(double aeolicResistance, double hydricResistance, double igneousResistance, double ferrumResistance, double telluricResistance, double holyResistance, double curseResistance)
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{
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ElementalResistance = new Dictionary<ElementType, double>
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{
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@@ -20,7 +20,8 @@ namespace Zennysoft.Ma.Adapter.Entity
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{ ElementType.Ferrum, ferrumResistance },
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{ ElementType.Telluric, telluricResistance },
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{ ElementType.Holy, holyResistance },
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{ ElementType.All, aeolicResistance + hydricResistance + igneousResistance + ferrumResistance + telluricResistance + holyResistance },
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{ ElementType.Curse, curseResistance },
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{ ElementType.All, aeolicResistance + hydricResistance + igneousResistance + ferrumResistance + telluricResistance + holyResistance + curseResistance },
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};
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}
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@@ -32,7 +33,8 @@ namespace Zennysoft.Ma.Adapter.Entity
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left.ElementalResistance[ElementType.Igneous] + right.ElementalResistance[ElementType.Igneous],
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left.ElementalResistance[ElementType.Ferrum] + right.ElementalResistance[ElementType.Ferrum],
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left.ElementalResistance[ElementType.Telluric] + right.ElementalResistance[ElementType.Telluric],
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left.ElementalResistance[ElementType.Holy] + right.ElementalResistance[ElementType.Holy]);
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left.ElementalResistance[ElementType.Holy] + right.ElementalResistance[ElementType.Holy],
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left.ElementalResistance[ElementType.Curse] + right.ElementalResistance[ElementType.Curse]);
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}
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}
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}
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@@ -18,5 +18,5 @@ public abstract partial class EquipableItem : InventoryItem
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[Save("bonus_luck_stats")]
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public virtual int BonusLuck { get; }
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[Save("bonus_elemental_resist_stats")]
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public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0, 0);
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public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0, 0, 0);
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}
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@@ -9,7 +9,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../Export/Ma.exe"
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export_path="Export/Ma.exe"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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@@ -57,7 +57,9 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
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[Export] public double HolyResistance { get; set; }
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public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(AeolicResistance, HydricResistance, IgenousResistance, FerrumResistance, TelluricResistance, HolyResistance);
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[Export] public double CurseResistance { get; set; }
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public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(AeolicResistance, HydricResistance, IgenousResistance, FerrumResistance, TelluricResistance, HolyResistance, CurseResistance);
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[Node] private AudioStreamPlayer3D _absorbSFX { get; set; } = default!;
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[Node] private AudioStreamPlayer3D _hitSFX { get; set; } = default!;
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@@ -63,6 +63,10 @@ public abstract partial class InventoryItemStats : Resource
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[Save("equipment_holy_resist")]
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public int HolyResistance { get; set; } = 0;
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[Export]
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[Save("equipment_curse_resist")]
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public int CurseResistance { get; set; } = 0;
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[Export(PropertyHint.Range, "0, 25, 0.1")]
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[Save("equipment_throw_speed")]
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public float ThrowSpeed { get; set; } = 12.0f;
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@@ -38,7 +38,7 @@ public partial class Accessory : EquipableItem
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public override int BonusLuck { get => Stats.BonusLuck + _bonusLuck; }
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public override ElementalResistanceSet ElementalResistance => new ElementalResistanceSet(Stats.AeolicResistance, Stats.HydricResistance, Stats.IgneousResistance, Stats.FerrumResistance, Stats.TelluricResistance, Stats.HolyResistance);
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public override ElementalResistanceSet ElementalResistance => new ElementalResistanceSet(Stats.AeolicResistance, Stats.HydricResistance, Stats.IgneousResistance, Stats.FerrumResistance, Stats.TelluricResistance, Stats.HolyResistance, Stats.CurseResistance);
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[Save("accessory_tag")]
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public AccessoryTag AccessoryTag => Stats.AccessoryTag;
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@@ -39,7 +39,7 @@ public partial class Armor : EquipableItem
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[Save("armor_bonus_luck")]
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private int _bonusLuck { get; set; } = 0;
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public override ElementalResistanceSet ElementalResistance => new ElementalResistanceSet(Stats.AeolicResistance, Stats.HydricResistance, Stats.IgneousResistance, Stats.FerrumResistance, Stats.TelluricResistance, Stats.HolyResistance);
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public override ElementalResistanceSet ElementalResistance => new ElementalResistanceSet(Stats.AeolicResistance, Stats.HydricResistance, Stats.IgneousResistance, Stats.FerrumResistance, Stats.TelluricResistance, Stats.HolyResistance, Stats.CurseResistance);
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public void IncreaseArmorDefense(int bonus) => _bonusDefense += bonus;
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@@ -33,5 +33,9 @@ public partial class ArmorStats : InventoryItemStats
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[Save("armor_holy_resistance")]
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private double _holyResistance { get; set; } = 0;
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public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(_aeolicResistance, _hydricResistance, _igneousResistance, _ferrumResistance, _telluricResistance, _holyResistance);
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[Export]
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[Save("armor_curse_resistance")]
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private double _curseResistance { get; set; } = 0;
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public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(_aeolicResistance, _hydricResistance, _igneousResistance, _ferrumResistance, _telluricResistance, _holyResistance, _curseResistance);
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}
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@@ -44,7 +44,7 @@ public partial class Weapon : EquipableItem
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[Save("weapon_element")]
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public ElementType WeaponElement => Stats.WeaponElement;
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public override ElementalResistanceSet ElementalResistance => new ElementalResistanceSet(Stats.AeolicResistance, Stats.HydricResistance, Stats.IgneousResistance, Stats.FerrumResistance, Stats.TelluricResistance, Stats.HolyResistance);
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public override ElementalResistanceSet ElementalResistance => new ElementalResistanceSet(Stats.AeolicResistance, Stats.HydricResistance, Stats.IgneousResistance, Stats.FerrumResistance, Stats.TelluricResistance, Stats.HolyResistance, Stats.CurseResistance);
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public void IncreaseWeaponAttack(int bonus) => _bonusDamage += bonus;
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@@ -6,15 +6,16 @@
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[resource]
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script = ExtResource("2_yrbai")
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AttackSpeed = 1.0
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WeaponElement = 0
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WeaponElement = 7
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WeaponTag = 0
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SelfDamage = 0
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SoundEffect = 22
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Name = "Black Plume Sword"
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Description = "Curse Element"
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Description = "Deals curse damage."
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SpawnRate = 0.1
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BonusAttack = 8
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BonusDefense = 0
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BonusLuck = 0.05
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BonusLuck = 5
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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@@ -23,6 +24,7 @@ HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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HolyResistance = 0
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CurseResistance = 0
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ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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@@ -8,6 +8,7 @@ script = ExtResource("2_tps6s")
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AttackSpeed = 1.0
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WeaponElement = 0
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WeaponTag = 0
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SelfDamage = 0
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SoundEffect = 22
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Name = "Ciello"
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Description = "Triple Strike.
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@@ -24,7 +25,8 @@ HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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HolyResistance = 0
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ThrowSpeed = 12.0
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ThrowDamage = 5
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CurseResistance = 0
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ThrowSpeed = 20.0
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ThrowDamage = 25
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ItemTag = 0
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Texture = ExtResource("1_jiewn")
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@@ -1017,6 +1017,46 @@ tracks/2/keys = {
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"values": [true, false, true]
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}
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[sub_resource type="Animation" id="Animation_ymsks"]
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resource_name = "FireSlash"
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length = 1.23334
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||||
tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [&"Fire Slash"]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1.23333),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0, 37]
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}
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||||
tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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||||
tracks/2/path = NodePath("%Hitbox/HitboxCollision:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.166667, 0.233333),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [true, false, true]
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||||
}
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||||
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||||
[sub_resource type="Animation" id="Animation_cssau"]
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||||
resource_name = "HitWall"
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length = 0.625002
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@@ -1070,9 +1110,129 @@ tracks/3/keys = {
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||||
"values": [0, 5, 0]
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||||
}
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||||
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||||
[sub_resource type="Animation" id="Animation_vc6qm"]
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||||
resource_name = "LoveJudgement"
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||||
length = 1.23334
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||||
tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
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tracks/0/interp = 1
|
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [&"Love Judgement"]
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}
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tracks/1/type = "value"
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||||
tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
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tracks/1/interp = 1
|
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1.23333),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0, 37]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("%Hitbox/HitboxCollision:disabled")
|
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.166667, 0.233333),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [true, false, true]
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}
|
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|
||||
[sub_resource type="Animation" id="Animation_lysy5"]
|
||||
resource_name = "NormalSlash"
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||||
length = 1.23334
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tracks/0/type = "value"
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tracks/0/imported = false
|
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tracks/0/enabled = true
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tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [&"Normal Slash 1"]
|
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1.23333),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0, 37]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("%Hitbox/HitboxCollision:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.166667, 0.233333),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [true, false, true]
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}
|
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|
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[sub_resource type="Animation" id="Animation_v3vjx"]
|
||||
resource_name = "Persuader"
|
||||
|
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[sub_resource type="Animation" id="Animation_na483"]
|
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resource_name = "PlasmaSword"
|
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length = 1.23334
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [&"Plasma Sword"]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1.23333),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0, 37]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("%Hitbox/HitboxCollision:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.166667, 0.233333),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [true, false, true]
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}
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[sub_resource type="Animation" id="Animation_flmxu"]
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length = 0.001
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tracks/0/type = "value"
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@@ -1164,86 +1324,6 @@ tracks/2/keys = {
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"values": [true, false, true]
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}
|
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|
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[sub_resource type="Animation" id="Animation_na483"]
|
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resource_name = "PlasmaSword"
|
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length = 1.23334
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [&"Plasma Sword"]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1.23333),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0, 37]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("%Hitbox/HitboxCollision:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.166667, 0.233333),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [true, false, true]
|
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}
|
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|
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[sub_resource type="Animation" id="Animation_vc6qm"]
|
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resource_name = "LoveJudgement"
|
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length = 1.23334
|
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
|
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tracks/0/interp = 1
|
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tracks/0/loop_wrap = true
|
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
|
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"update": 1,
|
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"values": [&"Love Judgement"]
|
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}
|
||||
tracks/1/type = "value"
|
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tracks/1/imported = false
|
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tracks/1/enabled = true
|
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tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 1.23333),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0, 37]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("%Hitbox/HitboxCollision:disabled")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 0.166667, 0.233333),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [true, false, true]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ejbn4"]
|
||||
resource_name = "Unarmed"
|
||||
length = 1.23334
|
||||
@@ -1284,86 +1364,6 @@ tracks/2/keys = {
|
||||
"values": [true, false, true]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_lysy5"]
|
||||
resource_name = "NormalSlash"
|
||||
length = 1.23334
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [&"Normal Slash 1"]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 1.23333),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0, 37]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("%Hitbox/HitboxCollision:disabled")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 0.166667, 0.233333),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [true, false, true]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ymsks"]
|
||||
resource_name = "FireSlash"
|
||||
length = 1.23334
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [&"Fire Slash"]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 1.23333),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0, 37]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("%Hitbox/HitboxCollision:disabled")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 0.166667, 0.233333),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [true, false, true]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_f0ff4"]
|
||||
resource_name = "WaterSlash"
|
||||
length = 1.23334
|
||||
|
||||
Reference in New Issue
Block a user