Add curse element, increase throw speed/damage of Ciello

This commit is contained in:
2026-02-10 15:37:12 -08:00
parent 363ee1cd33
commit 2f377d2d7a
13 changed files with 193 additions and 176 deletions

View File

@@ -1017,6 +1017,46 @@ tracks/2/keys = {
"values": [true, false, true]
}
[sub_resource type="Animation" id="Animation_ymsks"]
resource_name = "FireSlash"
length = 1.23334
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"Fire Slash"]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1.23333),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0, 37]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%Hitbox/HitboxCollision:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.166667, 0.233333),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
[sub_resource type="Animation" id="Animation_cssau"]
resource_name = "HitWall"
length = 0.625002
@@ -1070,9 +1110,129 @@ tracks/3/keys = {
"values": [0, 5, 0]
}
[sub_resource type="Animation" id="Animation_vc6qm"]
resource_name = "LoveJudgement"
length = 1.23334
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"Love Judgement"]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1.23333),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0, 37]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%Hitbox/HitboxCollision:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.166667, 0.233333),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
[sub_resource type="Animation" id="Animation_lysy5"]
resource_name = "NormalSlash"
length = 1.23334
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"Normal Slash 1"]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1.23333),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0, 37]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%Hitbox/HitboxCollision:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.166667, 0.233333),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
[sub_resource type="Animation" id="Animation_v3vjx"]
resource_name = "Persuader"
[sub_resource type="Animation" id="Animation_na483"]
resource_name = "PlasmaSword"
length = 1.23334
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"Plasma Sword"]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1.23333),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0, 37]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%Hitbox/HitboxCollision:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.166667, 0.233333),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
[sub_resource type="Animation" id="Animation_flmxu"]
length = 0.001
tracks/0/type = "value"
@@ -1164,86 +1324,6 @@ tracks/2/keys = {
"values": [true, false, true]
}
[sub_resource type="Animation" id="Animation_na483"]
resource_name = "PlasmaSword"
length = 1.23334
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"Plasma Sword"]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1.23333),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0, 37]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%Hitbox/HitboxCollision:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.166667, 0.233333),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
[sub_resource type="Animation" id="Animation_vc6qm"]
resource_name = "LoveJudgement"
length = 1.23334
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"Love Judgement"]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1.23333),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0, 37]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%Hitbox/HitboxCollision:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.166667, 0.233333),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
[sub_resource type="Animation" id="Animation_ejbn4"]
resource_name = "Unarmed"
length = 1.23334
@@ -1284,86 +1364,6 @@ tracks/2/keys = {
"values": [true, false, true]
}
[sub_resource type="Animation" id="Animation_lysy5"]
resource_name = "NormalSlash"
length = 1.23334
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"Normal Slash 1"]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1.23333),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0, 37]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%Hitbox/HitboxCollision:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.166667, 0.233333),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
[sub_resource type="Animation" id="Animation_ymsks"]
resource_name = "FireSlash"
length = 1.23334
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"Fire Slash"]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1.23333),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0, 37]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%Hitbox/HitboxCollision:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.166667, 0.233333),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
[sub_resource type="Animation" id="Animation_f0ff4"]
resource_name = "WaterSlash"
length = 1.23334