Replaced Demon Wall Base Mode and subsequentually broke a bunch of stuff.

This commit is contained in:
Pal
2025-09-19 03:04:56 -07:00
parent 13cd16f9e0
commit 2f00eda29d
29 changed files with 1840 additions and 628 deletions

View File

@@ -1585,7 +1585,7 @@ shader_parameter/day_top_color = Color(0, 0, 0, 1)
shader_parameter/day_bottom_color = Color(0, 0, 0, 1)
shader_parameter/sunset_top_color = Color(0, 0, 0, 1)
shader_parameter/sunset_bottom_color = Color(0, 0, 0, 1)
shader_parameter/night_top_color = Color(0.0464372, 0.0521147, 0.06448, 1)
shader_parameter/night_top_color = Color(0, 0, 0, 1)
shader_parameter/night_bottom_color = Color(0, 0, 0, 1)
shader_parameter/horizon_color = Color(0.130304, 0.244302, 0.34566, 1)
shader_parameter/horizon_blur = 0.53
@@ -1619,11 +1619,17 @@ background_mode = 2
sky = SubResource("Sky_0n2r5")
ambient_light_source = 1
reflected_light_source = 1
sdfgi_enabled = true
sdfgi_bounce_feedback = 0.38
sdfgi_min_cell_size = 3.34209
glow_enabled = true
glow_intensity = 0.68
glow_bloom = 0.45
glow_blend_mode = 0
fog_light_color = Color(0.631028, 0.374553, 0.482473, 1)
fog_light_color = Color(0.5352, 0.519701, 0.491174, 1)
fog_density = 0.0161
volumetric_fog_enabled = true
volumetric_fog_density = 0.007
[sub_resource type="PlaneMesh" id="PlaneMesh_xtuw8"]
@@ -1781,6 +1787,7 @@ mesh = SubResource("ArrayMesh_6b45w")
skeleton = NodePath("")
[node name="Collision" type="Node3D" parent="."]
visible = false
[node name="StaticBody3D" type="StaticBody3D" parent="Collision"]
transform = Transform3D(-8.92364e-09, 0, 0.112906, 0, 0.0752327, 0, -0.204149, 0, -4.93528e-09, 1.457, 28.799, 100.455)
@@ -1930,6 +1937,7 @@ shape = SubResource("BoxShape3D_oqcwc")
[node name="Doors" type="Node3D" parent="."]
[node name="Spawn Points" type="Node3D" parent="."]
visible = false
[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
unique_name_in_owner = true
@@ -1943,6 +1951,7 @@ unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -115.98, -2.05432, 16.535)
[node name="Room" type="Node3D" parent="."]
visible = false
[node name="ActivateTrap" type="Area3D" parent="Room"]
unique_name_in_owner = true
@@ -1990,7 +1999,7 @@ transform = Transform3D(3000, 0, 0, 0, 3000, 0, 0, 0, 3000, 2586.39, -86.6694, 0
mesh = SubResource("PlaneMesh_s2vdx")
surface_material_override/0 = SubResource("ShaderMaterial_3plo0")
[node name="OmniLight3D" type="OmniLight3D" parent="."]
[node name="EXIT LIGHT" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.57804, 31.8639, -46.7457)
light_color = Color(1, 0.425788, 0.357085, 1)
light_energy = 4.108
@@ -1998,10 +2007,22 @@ light_indirect_energy = 2.727
omni_range = 10.252
omni_attenuation = 1.432
[node name="OmniLight3D2" type="OmniLight3D" parent="."]
[node name="EXIT LIGHT 2" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.18858, 31.8639, -46.7457)
light_color = Color(1, 0.425788, 0.357085, 1)
light_energy = 4.108
light_indirect_energy = 2.727
omni_range = 10.252
omni_attenuation = 1.432
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.229799, 37.0077, 70.0677)
light_energy = 8.803
shadow_enabled = true
omni_range = 17.454
[node name="OmniLight3D2" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0961947, 37.0077, 86.3843)
light_energy = 4.329
shadow_enabled = true
omni_range = 19.215