Replaced Demon Wall Base Mode and subsequentually broke a bunch of stuff.
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@@ -1585,7 +1585,7 @@ shader_parameter/day_top_color = Color(0, 0, 0, 1)
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shader_parameter/day_bottom_color = Color(0, 0, 0, 1)
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shader_parameter/sunset_top_color = Color(0, 0, 0, 1)
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shader_parameter/sunset_bottom_color = Color(0, 0, 0, 1)
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shader_parameter/night_top_color = Color(0.0464372, 0.0521147, 0.06448, 1)
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shader_parameter/night_top_color = Color(0, 0, 0, 1)
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shader_parameter/night_bottom_color = Color(0, 0, 0, 1)
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shader_parameter/horizon_color = Color(0.130304, 0.244302, 0.34566, 1)
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shader_parameter/horizon_blur = 0.53
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@@ -1619,11 +1619,17 @@ background_mode = 2
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sky = SubResource("Sky_0n2r5")
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ambient_light_source = 1
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reflected_light_source = 1
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sdfgi_enabled = true
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sdfgi_bounce_feedback = 0.38
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sdfgi_min_cell_size = 3.34209
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glow_enabled = true
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glow_intensity = 0.68
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glow_bloom = 0.45
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glow_blend_mode = 0
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fog_light_color = Color(0.631028, 0.374553, 0.482473, 1)
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fog_light_color = Color(0.5352, 0.519701, 0.491174, 1)
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fog_density = 0.0161
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.007
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[sub_resource type="PlaneMesh" id="PlaneMesh_xtuw8"]
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@@ -1781,6 +1787,7 @@ mesh = SubResource("ArrayMesh_6b45w")
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skeleton = NodePath("")
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[node name="Collision" type="Node3D" parent="."]
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visible = false
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[node name="StaticBody3D" type="StaticBody3D" parent="Collision"]
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transform = Transform3D(-8.92364e-09, 0, 0.112906, 0, 0.0752327, 0, -0.204149, 0, -4.93528e-09, 1.457, 28.799, 100.455)
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@@ -1930,6 +1937,7 @@ shape = SubResource("BoxShape3D_oqcwc")
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[node name="Doors" type="Node3D" parent="."]
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[node name="Spawn Points" type="Node3D" parent="."]
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visible = false
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[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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@@ -1943,6 +1951,7 @@ unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -115.98, -2.05432, 16.535)
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[node name="Room" type="Node3D" parent="."]
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visible = false
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[node name="ActivateTrap" type="Area3D" parent="Room"]
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unique_name_in_owner = true
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@@ -1990,7 +1999,7 @@ transform = Transform3D(3000, 0, 0, 0, 3000, 0, 0, 0, 3000, 2586.39, -86.6694, 0
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mesh = SubResource("PlaneMesh_s2vdx")
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surface_material_override/0 = SubResource("ShaderMaterial_3plo0")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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[node name="EXIT LIGHT" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.57804, 31.8639, -46.7457)
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light_color = Color(1, 0.425788, 0.357085, 1)
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light_energy = 4.108
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@@ -1998,10 +2007,22 @@ light_indirect_energy = 2.727
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omni_range = 10.252
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omni_attenuation = 1.432
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[node name="OmniLight3D2" type="OmniLight3D" parent="."]
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[node name="EXIT LIGHT 2" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.18858, 31.8639, -46.7457)
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light_color = Color(1, 0.425788, 0.357085, 1)
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light_energy = 4.108
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light_indirect_energy = 2.727
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omni_range = 10.252
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omni_attenuation = 1.432
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.229799, 37.0077, 70.0677)
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light_energy = 8.803
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shadow_enabled = true
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omni_range = 17.454
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[node name="OmniLight3D2" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0961947, 37.0077, 86.3843)
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light_energy = 4.329
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shadow_enabled = true
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omni_range = 19.215
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