Arrange debug floor situation
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@@ -9,10 +9,12 @@ using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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public interface IMap : INode3D, IProvide<ISaveChunk<MapData>>
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public interface IMap : INode3D, IProvide<ISaveChunk<MapInfo>>
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{
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Task LoadFloor();
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Task LoadFloor(string sceneName);
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ImmutableDictionary<Floor, string> FloorScenes { get; }
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IDungeonFloor CurrentFloor { get; }
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