Make adjustments to bad end map

Modify debug menu slightly to pause while open (need to close the menu to load floors, etc)
Clear map when game over screen appears
This commit is contained in:
2026-06-08 00:08:25 -07:00
parent 19bf9563b6
commit 2ab6158849
12 changed files with 208 additions and 78 deletions
@@ -30,10 +30,14 @@ public interface IPlayer : IKillable, ICharacterBody3D
public void SetSigil(ISigil sigil);
public void ShowCamera(bool showCamera);
public void ApplyNewAugment(IAugmentItem jewel, IAugmentableItem equipableItem);
public IBaseInventoryItem IdentifyItem(IBaseInventoryItem unidentifiedItem);
public void ShakePlayerCamera(float shakeIntensity, float shakeAmount);
public IInventory Inventory { get; }
public IHealthComponent HealthComponent { get; }
@@ -52,7 +56,7 @@ public interface IPlayer : IKillable, ICharacterBody3D
public IStatusEffectComponent StatusEffectComponent { get; }
public ISigilComponent SigilComponent { get; }
public ISigilComponent SigilComponent { get; }
public void SetHealthTimerStatus(bool isActive);