Make adjustments to bad end map
Modify debug menu slightly to pause while open (need to close the menu to load floors, etc) Clear map when game over screen appears
This commit is contained in:
@@ -30,10 +30,14 @@ public interface IPlayer : IKillable, ICharacterBody3D
|
||||
|
||||
public void SetSigil(ISigil sigil);
|
||||
|
||||
public void ShowCamera(bool showCamera);
|
||||
|
||||
public void ApplyNewAugment(IAugmentItem jewel, IAugmentableItem equipableItem);
|
||||
|
||||
public IBaseInventoryItem IdentifyItem(IBaseInventoryItem unidentifiedItem);
|
||||
|
||||
public void ShakePlayerCamera(float shakeIntensity, float shakeAmount);
|
||||
|
||||
public IInventory Inventory { get; }
|
||||
|
||||
public IHealthComponent HealthComponent { get; }
|
||||
@@ -52,7 +56,7 @@ public interface IPlayer : IKillable, ICharacterBody3D
|
||||
|
||||
public IStatusEffectComponent StatusEffectComponent { get; }
|
||||
|
||||
public ISigilComponent SigilComponent { get; }
|
||||
public ISigilComponent SigilComponent { get; }
|
||||
|
||||
public void SetHealthTimerStatus(bool isActive);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user