Make adjustments to bad end map
Modify debug menu slightly to pause while open (need to close the menu to load floors, etc) Clear map when game over screen appears
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=29 format=3 uid="uid://brgi35xj3b4ud"]
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[gd_scene load_steps=30 format=3 uid="uid://brgi35xj3b4ud"]
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[ext_resource type="Script" uid="uid://cw100tox0ufsy" path="res://src/audio/SfxDatabase.cs" id="1_ojkqd"]
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[ext_resource type="AudioStream" uid="uid://cye8wlqbx66h4" path="res://src/audio/sfx/player_heal.ogg" id="2_158j8"]
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@@ -22,6 +22,7 @@
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[ext_resource type="AudioStream" uid="uid://brb8xj4vsgcw4" path="res://src/audio/sfx/player_DEBUFF.ogg" id="18_bi4v5"]
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[ext_resource type="AudioStream" uid="uid://coeynqnn61c43" path="res://src/audio/sfx/environment_ITEM_TRANSFER.ogg" id="18_l6w22"]
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[ext_resource type="AudioStream" uid="uid://bfrmm07vthpwt" path="res://src/audio/sfx/item_divine_recall.ogg" id="19_nerso"]
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[ext_resource type="AudioStream" uid="uid://dl6svxp5ow2vk" path="res://src/audio/sfx/player_death_1.ogg" id="19_uv31i"]
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[ext_resource type="AudioStream" uid="uid://bu8akh5uh3ioo" path="res://src/audio/sfx/item_devic_balance_element1.ogg" id="20_rloay"]
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[ext_resource type="AudioStream" uid="uid://bjkn6s2xjxuji" path="res://src/audio/sfx/item_gospel_dimension.ogg" id="21_6hsck"]
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[ext_resource type="AudioStream" uid="uid://c3ur4bgvmsidi" path="res://src/audio/sfx/item_gospel_escape.ogg" id="22_3wq6u"]
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@@ -139,6 +140,12 @@ process_mode = 3
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stream = ExtResource("18_bi4v5")
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bus = &"SFX"
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[node name="DeathSound" type="AudioStreamPlayer" parent="Player"]
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unique_name_in_owner = true
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process_mode = 3
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stream = ExtResource("19_uv31i")
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bus = &"SFX"
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[node name="Item" type="Node" parent="."]
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[node name="TransferItemSound" type="AudioStreamPlayer" parent="Item"]
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