Implement Equip/Unequip SFX
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@@ -25,6 +25,10 @@ public interface IGameRepo : IDisposable
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event Action? PlayerAttackedEnemy;
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event Action<EquipableItem>? EquippedItem;
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event Action<EquipableItem>? UnequippedItem;
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void Pause();
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void Resume();
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@@ -51,6 +55,10 @@ public interface IGameRepo : IDisposable
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public void GameEnded();
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public void OnEquippedItem(EquipableItem item);
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public void OnUnequippedItem(EquipableItem item);
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public double ExpRate { get; }
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}
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@@ -66,6 +74,8 @@ public class GameRepo : IGameRepo
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public event Action? PlayerAttack;
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public event Action? PlayerAttackedWall;
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public event Action? PlayerAttackedEnemy;
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public event Action<EquipableItem>? EquippedItem;
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public event Action<EquipableItem>? UnequippedItem;
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public IAutoProp<bool> IsPaused => _isPaused;
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private readonly AutoProp<bool> _isPaused;
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@@ -141,6 +151,10 @@ public class GameRepo : IGameRepo
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CloseInventoryEvent?.Invoke();
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}
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public void OnEquippedItem(EquipableItem item) => EquippedItem?.Invoke(item);
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public void OnUnequippedItem(EquipableItem item) => UnequippedItem?.Invoke(item);
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public void GameEnded()
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{
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Pause();
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