Show inventory alert when equipping/unequipping/augmenting items
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@@ -13,7 +13,6 @@ using System.Threading.Tasks;
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using Zennysoft.Game.Implementation;
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using Zennysoft.Ma.Adapter.Entity;
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using System.Linq;
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using Chickensoft.Collections;
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[Meta(typeof(IAutoNode))]
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public partial class Game : Node3D, IGame
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@@ -810,6 +809,8 @@ public partial class Game : Node3D, IGame
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_player.Activate();
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}
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public void NotifyInventory(string message) => InventoryEventNotification?.Invoke(message);
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private void OnQuit() => GameExitRequested?.Invoke();
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public void OnExitTree()
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@@ -37,6 +37,8 @@ public interface IGame : IProvide<IGame>, IProvide<IGameRepo>, IProvide<IPlayer>
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public void DoubleExp();
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public void NotifyInventory(string message);
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public ItemRescueMenu ItemRescueMenu { get; }
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public QuestData QuestData { get; }
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