Improvements to save and loading

Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
This commit is contained in:
2025-10-24 01:33:18 -07:00
parent f5360adbf1
commit 286c221530
93 changed files with 497 additions and 678 deletions

View File

@@ -8,7 +8,7 @@ public interface IMaSaveFileManager
{
Task Save<T>(T gameData);
Task<object?> Load();
Task<T?> Load<T>();
}
public sealed class MaSaveFileManager : IMaSaveFileManager
@@ -19,7 +19,7 @@ public sealed class MaSaveFileManager : IMaSaveFileManager
public MaSaveFileManager(ISaveFileManager saveFileManager)
{
_saveFileManager = saveFileManager;
_converters = [HealthComponentContext.Default, WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, ThrowableItemTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
_converters = [WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, ThrowableItemTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
}
public async Task Save<T>(T gameData)
@@ -27,5 +27,5 @@ public sealed class MaSaveFileManager : IMaSaveFileManager
await _saveFileManager.WriteToFile(gameData, [.. _converters]);
}
public async Task<object?> Load() => await _saveFileManager.ReadFromFile([.. _converters]);
public async Task<T?> Load<T>() => await _saveFileManager.ReadFromFile<T>([.. _converters]);
}