Improvements to save and loading
Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
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@@ -1,7 +1,10 @@
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namespace Zennysoft.Ma.Adapter.Entity
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using Chickensoft.Serialization;
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namespace Zennysoft.Ma.Adapter.Entity
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{
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public record ElementalResistanceSet
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{
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[Save("elemental_resist_set")]
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public Dictionary<ElementType, double> ElementalResistance { get; }
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public static ElementalResistanceSet None => new ElementalResistanceSet(0, 0, 0, 0, 0);
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