Improvements to save and loading
Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
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@@ -1,14 +1,11 @@
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using Chickensoft.Collections;
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using Chickensoft.Serialization;
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namespace Zennysoft.Ma.Adapter;
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public interface IHealthComponent
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{
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[Save("current_hp")]
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public IAutoProp<int> CurrentHP { get; }
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[Save("maximum_hp")]
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public IAutoProp<int> MaximumHP { get; }
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public event Action? HealthReachedZero;
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