Improvements to save and loading

Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
This commit is contained in:
2025-10-24 01:33:18 -07:00
parent f5360adbf1
commit 286c221530
93 changed files with 497 additions and 678 deletions

View File

@@ -39,25 +39,15 @@ size_flags_horizontal = 0
size_flags_vertical = 0
mouse_filter = 0
[node name="NewGameButton" type="Button" parent="MarginContainer/VBoxContainer"]
[node name="StartGameButton" type="Button" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
focus_neighbor_bottom = NodePath("../LoadGameButton")
theme_override_colors/font_focus_color = Color(0.976471, 0.827451, 0, 1)
text = "New Game"
[node name="LoadGameButton" type="Button" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
focus_neighbor_top = NodePath("../NewGameButton")
focus_neighbor_bottom = NodePath("../EnemyViewerButton")
theme_override_colors/font_focus_color = Color(0.976471, 0.827451, 0, 1)
text = "Load Game"
text = "Start Game"
[node name="EnemyViewerButton" type="Button" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
focus_neighbor_top = NodePath("../LoadGameButton")
focus_neighbor_bottom = NodePath("../GalleryButton")
theme_override_colors/font_focus_color = Color(0.976471, 0.827451, 0, 1)
text = "Enemy Viewer"