Improvements to save and loading
Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
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@@ -39,25 +39,15 @@ size_flags_horizontal = 0
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size_flags_vertical = 0
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mouse_filter = 0
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[node name="NewGameButton" type="Button" parent="MarginContainer/VBoxContainer"]
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[node name="StartGameButton" type="Button" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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focus_neighbor_bottom = NodePath("../LoadGameButton")
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theme_override_colors/font_focus_color = Color(0.976471, 0.827451, 0, 1)
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text = "New Game"
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[node name="LoadGameButton" type="Button" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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focus_neighbor_top = NodePath("../NewGameButton")
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focus_neighbor_bottom = NodePath("../EnemyViewerButton")
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theme_override_colors/font_focus_color = Color(0.976471, 0.827451, 0, 1)
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text = "Load Game"
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text = "Start Game"
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[node name="EnemyViewerButton" type="Button" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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focus_neighbor_top = NodePath("../LoadGameButton")
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focus_neighbor_bottom = NodePath("../GalleryButton")
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theme_override_colors/font_focus_color = Color(0.976471, 0.827451, 0, 1)
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text = "Enemy Viewer"
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