Improvements to save and loading
Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
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@@ -1,10 +1,9 @@
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[gd_scene load_steps=19 format=3 uid="uid://5cstpejxygy6"]
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[gd_scene load_steps=18 format=3 uid="uid://5cstpejxygy6"]
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[ext_resource type="Script" uid="uid://dhollu4j3pynq" path="res://src/map/dungeon/code/MonsterRoom.cs" id="2_i2lux"]
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[ext_resource type="PackedScene" uid="uid://bglktekocmksl" path="res://src/map/dungeon/models/Area 2/CircleColumn/A2-CircleColumn.glb" id="2_nqsfp"]
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[ext_resource type="Texture2D" uid="uid://dw50ys561j8no" path="res://src/map/assets/DUST_1.png" id="6_vfp5g"]
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[ext_resource type="Texture2D" uid="uid://bo32lieutx4fr" path="res://src/minimap/textures/Room Maps/mi_column_circle.png" id="7_be25c"]
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[ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="15_28m48"]
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[ext_resource type="Texture2D" uid="uid://dvast710lxrmw" path="res://src/map/dungeon/door/A2_BLOCKED_DOOR.png" id="19_p6lr6"]
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_jpe4o"]
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@@ -219,9 +218,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -25.114, 0.496096, 10.8555)
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[node name="EnemySpawn1" type="Marker3D" parent="Spawn Points/EnemySpawnPoints"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 23.9514, -2.12568, -13.2894)
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[node name="ItemDatabase" parent="Spawn Points" instance=ExtResource("15_28m48")]
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unique_name_in_owner = true
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[node name="Room" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.78544, 0)
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