Improvements to save and loading
Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
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@@ -1,9 +1,8 @@
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[gd_scene load_steps=21 format=3 uid="uid://dbfkpodwvxmfe"]
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[gd_scene load_steps=20 format=3 uid="uid://dbfkpodwvxmfe"]
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[ext_resource type="PackedScene" uid="uid://coxgcbcccj24q" path="res://src/map/dungeon/models/Area 2/Deadend/A2-Deadend.glb" id="2_3jq7h"]
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[ext_resource type="Script" uid="uid://dhollu4j3pynq" path="res://src/map/dungeon/code/MonsterRoom.cs" id="2_dhi6g"]
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[ext_resource type="Texture2D" uid="uid://dw50ys561j8no" path="res://src/map/assets/DUST_1.png" id="5_xirjv"]
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[ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="11_axa2u"]
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[ext_resource type="Material" uid="uid://b03wrq6l0mi15" path="res://src/map/assets/MinimapTexture.tres" id="14_fdaog"]
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_uwyye"]
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@@ -156,9 +155,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -25.114, 0.496096, 10.8555)
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[node name="EnemySpawn1" type="Marker3D" parent="Spawn Points/EnemySpawnPoints"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 23.9514, -2.12568, -13.2894)
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[node name="ItemDatabase" parent="Spawn Points" instance=ExtResource("11_axa2u")]
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unique_name_in_owner = true
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[node name="Room" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.98136, 0.155262)
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