Improvements to save and loading

Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
This commit is contained in:
2025-10-24 01:33:18 -07:00
parent f5360adbf1
commit 286c221530
93 changed files with 497 additions and 678 deletions
@@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=3 uid="uid://dfpyfpnya0f4u"]
[gd_scene load_steps=29 format=3 uid="uid://dfpyfpnya0f4u"]
[ext_resource type="PackedScene" uid="uid://dohedsn6xm54q" path="res://src/map/dungeon/models/Area 1/Water/WaterRoomFixs.glb" id="2_8fw5d"]
[ext_resource type="Script" uid="uid://dhollu4j3pynq" path="res://src/map/dungeon/code/MonsterRoom.cs" id="2_hbsbj"]
@@ -7,7 +7,6 @@
[ext_resource type="Texture2D" uid="uid://cbsdc4uthojov" path="res://src/map/assets/waternormal2.jpg" id="5_8py18"]
[ext_resource type="Texture2D" uid="uid://c1jomp8ljn482" path="res://src/minimap/textures/Room Maps/mi_water_room.png" id="5_f4tjo"]
[ext_resource type="Texture2D" uid="uid://dw50ys561j8no" path="res://src/map/assets/DUST_1.png" id="8_7spr2"]
[ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="24_7qo1y"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_d8mjt"]
noise_type = 3
@@ -235,9 +234,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.21313, 2.20005, 0.264698)
[node name="EnemySpawn2" type="Marker3D" parent="Spawn Points/EnemySpawnPoints"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.77329, 2.00295, -18.2136)
[node name="ItemDatabase" parent="Spawn Points" instance=ExtResource("24_7qo1y")]
unique_name_in_owner = true
[node name="Room" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
visible = false