Improvements to save and loading
Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=8 format=3 uid="uid://by67pn7fdsg1m"]
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[ext_resource type="Script" uid="uid://14e8mu48ed4" path="res://src/map/Map.cs" id="1_bw70o"]
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[ext_resource type="Script" uid="uid://cabvj6s31iucg" path="res://addons/special_floor_layout_node/SpecialFloorLayout.cs" id="2_00xd7"]
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[ext_resource type="Script" uid="uid://ci7o3nn4mdo8o" path="res://addons/dungeon_floor_layout/DungeonFloorLayout.cs" id="3_v14r0"]
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[ext_resource type="Script" uid="uid://dbe3wf3ywtjqh" path="res://src/map/DungeonFloorNode.cs" id="2_00xd7"]
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[ext_resource type="Script" uid="uid://dpj4qg0ip6yui" path="res://src/map/SpecialFloorNode.cs" id="3_v14r0"]
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[sub_resource type="Animation" id="Animation_00xd7"]
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length = 0.001
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@@ -76,18 +76,11 @@ libraries = {
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[node name="MapOrder" type="Node" parent="."]
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unique_name_in_owner = true
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[node name="Floor01 (Press Populate Map Data Button to load floor from SetAFloors folder)" type="Node" parent="MapOrder"]
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script = ExtResource("3_v14r0")
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metadata/_custom_type_script = "uid://ci7o3nn4mdo8o"
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[node name="Overworld (Add SpecialFloorLayout node for special floors and pick the FloorName from the list)" type="Node" parent="MapOrder"]
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[node name="FirstFloor" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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metadata/_custom_type_script = "uid://cabvj6s31iucg"
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FolderName = "SetAFloors"
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FloorOdds = Array[float]([0.0, 1.0])
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Chinthe = 1.0
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[node name="Altar (Arrange order of nodes to change default load order)" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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metadata/_custom_type_script = "uid://cabvj6s31iucg"
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[node name="Floor02 (Add DungeonFloorLayout node for regular dungeon floors)" type="Node" parent="MapOrder"]
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[node name="Overworld" type="Node" parent="MapOrder"]
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script = ExtResource("3_v14r0")
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metadata/_custom_type_script = "uid://ci7o3nn4mdo8o"
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