Improvements to save and loading
Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
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using Chickensoft.AutoInject;
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using Chickensoft.Collections;
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using Chickensoft.Collections;
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using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.SaveFileBuilder;
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using Godot;
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using System.Threading.Tasks;
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namespace Zennysoft.Game.Ma;
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public interface IMap : INode3D, IProvide<ISaveChunk<MapInfo>>
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public interface IMap : INode3D
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{
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Task LoadFloor();
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