Improvements to save and loading

Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
This commit is contained in:
2025-10-24 01:33:18 -07:00
parent f5360adbf1
commit 286c221530
93 changed files with 497 additions and 678 deletions

View File

@@ -0,0 +1,45 @@
using Godot;
namespace Zennysoft.Game.Ma;
public partial class DungeonFloorNode : FloorNode
{
[ExportGroup("Floor Set")]
[Export]
public string FolderName { get; set; }
[Export]
public Godot.Collections.Array<float> FloorOdds { get; set; } = [];
[ExportGroup("Spawn Rates")]
[Export]
public float Sproingy { get; set; }
[Export]
public float Michael { get; set; }
[Export]
public float FilthEater { get; set; }
[Export]
public float Sara { get; set; }
[Export]
public float Ballos { get; set; }
[Export]
public float Chariot { get; set; }
[Export]
public float Chinthe { get; set; }
[Export]
public float GreenAmbassador { get; set; }
[Export]
public float RedAmbassador { get; set; }
[Export]
public float SteelAmbassador { get; set; }
[Export]
public float AgniDemon { get; set; }
[Export]
public float AqueosDemon { get; set; }
[Export]
public float Palan { get; set; }
[Export]
public float ShieldOfHeaven { get; set; }
[Export]
public float GoldSproingy { get; set; }
}