Improvements to save and loading

Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
This commit is contained in:
2025-10-24 01:33:18 -07:00
parent f5360adbf1
commit 286c221530
93 changed files with 497 additions and 678 deletions

View File

@@ -29,12 +29,13 @@ public partial class ThrowableItem : InventoryItem, IStackable
public override float ThrowSpeed => Stats.ThrowSpeed;
[Save("throwable_item_element")]
public ElementType ElementType => Stats.ElementType;
[Save("throwable_item_tag")]
public ThrowableItemTag ThrowableItemTag => Stats.ThrowableItemTag;
[Save("throwable_item_heal_hp")]
public int HealHPAmount => Stats.HealHPAmount;
[Save("throwable_item_heal_vt")]
public int HealVTAmount => Stats.HealVTAmount;
public override ItemTag ItemTag => Stats.ItemTag;