Improvements to save and loading
Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
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@@ -29,12 +29,13 @@ public partial class ThrowableItem : InventoryItem, IStackable
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public override float ThrowSpeed => Stats.ThrowSpeed;
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[Save("throwable_item_element")]
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public ElementType ElementType => Stats.ElementType;
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[Save("throwable_item_tag")]
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public ThrowableItemTag ThrowableItemTag => Stats.ThrowableItemTag;
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[Save("throwable_item_heal_hp")]
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public int HealHPAmount => Stats.HealHPAmount;
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[Save("throwable_item_heal_vt")]
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public int HealVTAmount => Stats.HealVTAmount;
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public override ItemTag ItemTag => Stats.ItemTag;
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