Improvements to save and loading
Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
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@@ -28,6 +28,7 @@ public partial class EffectItem : InventoryItem
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public override float ThrowSpeed => Stats.ThrowSpeed;
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[Save("usable_tag")]
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public UsableItemTag UsableItemTag => Stats.UsableItemTag;
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public override ItemTag ItemTag => Stats.ItemTag;
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