Improvements to save and loading
Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
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@@ -28,12 +28,13 @@ public partial class ConsumableItem : InventoryItem
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public override float ThrowSpeed => Stats.ThrowSpeed;
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[Save("consumable_heal_hp")]
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public int HealHPAmount => Stats.HealHPAmount;
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[Save("consumable_heal_vt")]
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public int HealVTAmount => Stats.HealVTAmount;
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[Save("consumable_increase_hp")]
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public int RaiseHPAmount => Stats.PermanentRaiseHPAmount;
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[Save("consumable_increase_vt")]
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public int RaiseVTAmount => Stats.PermanentRaiseVTAmount;
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public override ItemTag ItemTag => Stats.ItemTag;
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