Improvements to save and loading
Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
This commit is contained in:
@@ -31,6 +31,7 @@ public partial class Armor : EquipableItem
|
||||
|
||||
public override int BonusDefense => Stats.BonusDefense + _bonusDefense;
|
||||
|
||||
[Save("bonus_defense")]
|
||||
private int _bonusDefense { get; set; } = 0;
|
||||
|
||||
public override ElementalResistanceSet ElementalResistance => new ElementalResistanceSet(Stats.AeolicResistance, Stats.HydricResistance, Stats.IgneousResistance, Stats.FerrumResistance, Stats.TelluricResistance);
|
||||
|
||||
Reference in New Issue
Block a user