Improvements to save and loading

Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
This commit is contained in:
2025-10-24 01:33:18 -07:00
parent f5360adbf1
commit 286c221530
93 changed files with 497 additions and 678 deletions

View File

@@ -5,7 +5,6 @@ using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.SaveFileBuilder;
using System.Threading.Tasks;
using Zennysoft.Game.Implementation;
using Zennysoft.Ma.Adapter;
public interface IGame : IProvide<IGame>, IProvide<IGameRepo>, IProvide<IPlayer>, IProvide<IMap>, IProvide<ISaveChunk<GameData>>, INode3D
@@ -29,4 +28,8 @@ public interface IGame : IProvide<IGame>, IProvide<IGameRepo>, IProvide<IPlayer>
public InventoryItem RerollItem(InventoryItem itemToReroll, bool insertIntoInventory = true);
public void GameOver();
public Task Save();
public QuestData QuestData { get; }
}