Improvements to save and loading
Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
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@@ -1,43 +1,15 @@
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Zennysoft.Game.Ma;
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namespace Zennysoft.Ma.Adapter;
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[Meta, Id("game_data")]
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public partial record GameData
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{
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[Save("player_data")]
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public required PlayerData PlayerData { get; init; }
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[Save("map_data")]
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public required MapData MapData { get; init; }
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[Save("rescued_items")]
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public required RescuedItemDatabase RescuedItems { get; init; }
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[Save("quest_data")]
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public required QuestData QuestData { get; init; }
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}
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public partial record PlayerData
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{
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[Save("inventory")]
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public required Inventory Inventory { get; init; }
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[Save("health_component")]
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public required HealthComponent HealthComponent { get; init; }
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[Save("vt_component")]
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public VTComponent VTComponent { get; init; }
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[Save("attack_component")]
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public AttackComponent AttackComponent { get; init; }
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[Save("defense_component")]
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public DefenseComponent DefenseComponent { get; init; }
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[Save("experience_points_component")]
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public ExperiencePointsComponent ExperiencePointsComponent { get; init; }
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[Save("luck_component")]
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public LuckComponent LuckComponent { get; init; }
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[Save("equipment_component")]
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public EquipmentComponent EquipmentComponent { get; init; }
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}
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public partial record MapData
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{
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}
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