Improvements to save and loading
Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
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@@ -22,4 +22,6 @@ public interface IEnemyModelView : INode3D
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public void PlayDeathAnimation();
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public event EventHandler HitPlayer;
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public event EventHandler ActivationFinished;
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}
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