Improvements to save and loading
Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
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@@ -67,7 +67,7 @@ public abstract partial class Enemy2D : Enemy
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{
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var collider = Raycast.GetCollider();
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if (collider is IPlayer)
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_enemyLogic.Input(new EnemyLogic.Input.Attack());
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_enemyLogic.Input(new EnemyLogic.Input.Alert());
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}
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}
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}
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