Overworld Work, NPC Shaded, Unused Files Placed in New Folder

This commit is contained in:
Pal
2025-09-12 15:03:12 -07:00
parent b04956ea4d
commit 28380d398c
31 changed files with 67 additions and 223 deletions
@@ -0,0 +1,14 @@
shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}