Change all enemy types to CharacterBody3D

This commit is contained in:
2025-02-25 19:55:04 -08:00
parent 0d7242c96d
commit 282a2eddb0
13 changed files with 179 additions and 207 deletions

View File

@@ -1,11 +1,11 @@
@startuml PlayerLogic
state "PlayerLogic State" as GameJamDungeon_PlayerLogic_State {
state "Alive" as GameJamDungeon_PlayerLogic_State_Alive {
state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking
state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
}
state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
state "Alive" as GameJamDungeon_PlayerLogic_State_Alive {
state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking
}
}
GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : PhysicsTick