Almost shippable
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17
src/player/PS1Fog.gdshader
Normal file
17
src/player/PS1Fog.gdshader
Normal file
@@ -0,0 +1,17 @@
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shader_type canvas_item;
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uniform float inner_radius = 0.1;
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uniform float outer_radius = 1;
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uniform float vignette_strength = 1.0;
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uniform float dither_strength = 0.03;
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uniform vec4 vignette_color: source_color;
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void fragment() {
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float dist = distance(UV, vec2(0.5));
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float vignette = smoothstep(inner_radius, outer_radius, dist) * vignette_strength;
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float dither = fract(sin(dot(UV, vec2(12.9898, 78.233))) * 43758.5453123) * dither_strength;
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COLOR = vec4(vignette_color.rgb, vignette + dither);
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}
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@@ -10,7 +10,7 @@
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[sub_resource type="Resource" id="Resource_btp2w"]
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script = ExtResource("2_xq68d")
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RotationSpeed = 1.8
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MoveSpeed = 2.5
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MoveSpeed = 3.0
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Acceleration = 1.0
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CurrentHP = 100
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MaximumHP = 100
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@@ -375,12 +375,13 @@ shape = SubResource("BoxShape3D_hs4wf")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00341564, 1.40507, 0.645068)
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cull_mask = 1048573
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fov = 55.0
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fov = 45.0
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near = 0.001
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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light_energy = 4.183
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omni_range = 83.659
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.57563, 0.620484)
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omni_range = 16.633
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omni_attenuation = 0.27
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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