Almost shippable
This commit is contained in:
@@ -93,7 +93,7 @@ public partial class Game : Node3D, IGame
|
||||
Map.SpawnNextFloor();
|
||||
})
|
||||
.Handle((in GameLogic.Output.HidePauseMenu _) => { PauseMenu.Hide(); })
|
||||
.Handle((in GameLogic.Output.ExitPauseMenu _) => { PauseMenu.FadeOut(); Input.MouseMode = Input.MouseModeEnum.Captured; PauseMenu.SetProcessUnhandledInput(false); })
|
||||
.Handle((in GameLogic.Output.ExitPauseMenu _) => { PauseMenu.FadeOut(); Input.MouseMode = Input.MouseModeEnum.Visible; PauseMenu.SetProcessUnhandledInput(false); })
|
||||
.Handle((in GameLogic.Output.ShowFloorClearMenu _) => { FloorClearMenu.Show(); FloorClearMenu.FadeIn(); })
|
||||
.Handle((in GameLogic.Output.ExitFloorClearMenu _) => { FloorClearMenu.FadeOut(); })
|
||||
.Handle((in GameLogic.Output.OpenInventory _) => { InGameUI.ShowInventoryScreen(); InGameUI.InventoryMenu.SetProcessInput(true); })
|
||||
|
||||
Reference in New Issue
Block a user