In progress gameplay loop changes
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@@ -78,7 +78,6 @@ public partial class Game : Node3D, IGame
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{
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_container = new SimpleInjector.Container();
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Module.Bootstrap(_container);
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//_container.Verify();
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GameRepo = _container.GetInstance<IGameRepo>();
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GameLogic = _container.GetInstance<IGameLogic>();
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@@ -164,6 +163,7 @@ public partial class Game : Node3D, IGame
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{
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GameRepo.Resume();
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InGameUI.Show();
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Player.InitializePlayerState();
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})
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.Handle((in GameLogic.Output.GoToOverworld _) =>
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{
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