In progress gameplay loop changes

This commit is contained in:
2025-04-15 00:33:59 -07:00
parent 03caa13ceb
commit 24b4227425
11 changed files with 108 additions and 29 deletions

View File

@@ -78,7 +78,6 @@ public partial class Game : Node3D, IGame
{
_container = new SimpleInjector.Container();
Module.Bootstrap(_container);
//_container.Verify();
GameRepo = _container.GetInstance<IGameRepo>();
GameLogic = _container.GetInstance<IGameLogic>();
@@ -164,6 +163,7 @@ public partial class Game : Node3D, IGame
{
GameRepo.Resume();
InGameUI.Show();
Player.InitializePlayerState();
})
.Handle((in GameLogic.Output.GoToOverworld _) =>
{

View File

@@ -38,7 +38,7 @@ stretch = true
[node name="SubViewport" type="SubViewport" parent="SubViewportContainer"]
transparent_bg = true
handle_input_locally = false
size = Vector2i(1280, 960)
size = Vector2i(1920, 1080)
render_target_update_mode = 4
[node name="PauseContainer" type="Node3D" parent="SubViewportContainer/SubViewport"]