In progress gameplay loop changes
This commit is contained in:
@@ -78,7 +78,6 @@ public partial class Game : Node3D, IGame
|
||||
{
|
||||
_container = new SimpleInjector.Container();
|
||||
Module.Bootstrap(_container);
|
||||
//_container.Verify();
|
||||
|
||||
GameRepo = _container.GetInstance<IGameRepo>();
|
||||
GameLogic = _container.GetInstance<IGameLogic>();
|
||||
@@ -164,6 +163,7 @@ public partial class Game : Node3D, IGame
|
||||
{
|
||||
GameRepo.Resume();
|
||||
InGameUI.Show();
|
||||
Player.InitializePlayerState();
|
||||
})
|
||||
.Handle((in GameLogic.Output.GoToOverworld _) =>
|
||||
{
|
||||
|
||||
@@ -38,7 +38,7 @@ stretch = true
|
||||
[node name="SubViewport" type="SubViewport" parent="SubViewportContainer"]
|
||||
transparent_bg = true
|
||||
handle_input_locally = false
|
||||
size = Vector2i(1280, 960)
|
||||
size = Vector2i(1920, 1080)
|
||||
render_target_update_mode = 4
|
||||
|
||||
[node name="PauseContainer" type="Node3D" parent="SubViewportContainer/SubViewport"]
|
||||
|
||||
Reference in New Issue
Block a user