In progress gameplay loop changes
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@@ -1,14 +1,14 @@
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@startuml EnemyLogic
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state "EnemyLogic State" as Zennysoft_Game_Ma_EnemyLogic_State {
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state "Defeated" as Zennysoft_Game_Ma_EnemyLogic_State_Defeated
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state "Alive" as Zennysoft_Game_Ma_EnemyLogic_State_Alive {
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state "Activated" as Zennysoft_Game_Ma_EnemyLogic_State_Activated {
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state "FollowPlayer" as Zennysoft_Game_Ma_EnemyLogic_State_FollowPlayer
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state "Attacking" as Zennysoft_Game_Ma_EnemyLogic_State_Attacking
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state "FollowPlayer" as Zennysoft_Game_Ma_EnemyLogic_State_FollowPlayer
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state "Patrolling" as Zennysoft_Game_Ma_EnemyLogic_State_Patrolling
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}
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state "Idle" as Zennysoft_Game_Ma_EnemyLogic_State_Idle
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}
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state "Defeated" as Zennysoft_Game_Ma_EnemyLogic_State_Defeated
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}
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Zennysoft_Game_Ma_EnemyLogic_State_Alive --> Zennysoft_Game_Ma_EnemyLogic_State_Attacking : AttackTimer
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