In progress gameplay loop changes

This commit is contained in:
2025-04-15 00:33:59 -07:00
parent 03caa13ceb
commit 24b4227425
11 changed files with 108 additions and 29 deletions

View File

@@ -1,14 +1,14 @@
@startuml EnemyLogic
state "EnemyLogic State" as Zennysoft_Game_Ma_EnemyLogic_State {
state "Defeated" as Zennysoft_Game_Ma_EnemyLogic_State_Defeated
state "Alive" as Zennysoft_Game_Ma_EnemyLogic_State_Alive {
state "Activated" as Zennysoft_Game_Ma_EnemyLogic_State_Activated {
state "FollowPlayer" as Zennysoft_Game_Ma_EnemyLogic_State_FollowPlayer
state "Attacking" as Zennysoft_Game_Ma_EnemyLogic_State_Attacking
state "FollowPlayer" as Zennysoft_Game_Ma_EnemyLogic_State_FollowPlayer
state "Patrolling" as Zennysoft_Game_Ma_EnemyLogic_State_Patrolling
}
state "Idle" as Zennysoft_Game_Ma_EnemyLogic_State_Idle
}
state "Defeated" as Zennysoft_Game_Ma_EnemyLogic_State_Defeated
}
Zennysoft_Game_Ma_EnemyLogic_State_Alive --> Zennysoft_Game_Ma_EnemyLogic_State_Attacking : AttackTimer