Add item spawn menu

Fix game over bug
Start adding more implementation for jewels
This commit is contained in:
2026-02-11 15:25:20 -08:00
parent 8ce38c3c13
commit 230b47061d
32 changed files with 1215 additions and 358 deletions

View File

@@ -110,14 +110,14 @@ public class GameRepo : IGameRepo
{
AnnounceMessageInInventory("Experience points temporarily doubled.");
DoubleExpTimeStart?.Invoke(lengthOfEffect.Seconds);
ExpRate = 2;
ExpRate *= 2;
}
public void EndDoubleExp()
{
AnnounceMessageOnMainScreen("Experience points effect wore off.");
DoubleExpTimeEnd?.Invoke();
ExpRate = 1;
ExpRate /= 2;
}
public void AnnounceMessageOnMainScreen(string message)

View File

@@ -8,13 +8,20 @@ public partial class GameState
public partial record State
{
[Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record GameOver : State, IGet<Input.NewGame>
public partial record GameOver : InGame, IGet<Input.NewGame>, IGet<Input.ExitGame>
{
public Transition On(in Input.NewGame input)
{
Output(new Output.InitializeGame());
return To<InGame>();
}
public Transition On(in Input.ExitGame input)
{
Output(new Output.ClosePauseScreen());
Output(new Output.ExitGame());
return To<State>();
}
}
}
}