Add item spawn menu
Fix game over bug Start adding more implementation for jewels
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@@ -1,5 +1,4 @@
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using Chickensoft.Collections;
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using Chickensoft.Introspection;
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Zennysoft.Ma.Adapter.Entity;
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@@ -22,6 +21,8 @@ public abstract partial class EquipableItem : InventoryItem
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[Save("equipment_is_glued")]
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public bool Glued { get; set; }
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public virtual Augment? Augment { get; set; }
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[Save("bonus_elemental_resist_stats")]
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public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0, 0, 0);
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}
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