Add item spawn menu
Fix game over bug Start adding more implementation for jewels
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=558 format=4 uid="uid://dvnc26rebk6o0"]
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[gd_scene load_steps=559 format=4 uid="uid://dvnc26rebk6o0"]
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[ext_resource type="Script" uid="uid://cuhfkyh3d7noa" path="res://src/map/dungeon/code/Overworld.cs" id="1_5hmt3"]
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[ext_resource type="Texture2D" uid="uid://co6h8vyi11sl2" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_63.png" id="2_g6b7b"]
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@@ -10255,6 +10255,9 @@ shadow_mesh = SubResource("ArrayMesh_1annr")
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[sub_resource type="BoxShape3D" id="BoxShape3D_q7hpd"]
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size = Vector3(2.49086, 4.52832, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_5fm5y"]
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size = Vector3(5.40659, 4.93652, 3.9856)
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[node name="Overworld" type="Node3D"]
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script = ExtResource("1_5hmt3")
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@@ -11204,6 +11207,15 @@ skeleton = NodePath("")
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transform = Transform3D(0.943674, 0, -0.330877, 0, 1, 0, 0.330877, 0, 0.943674, -0.0489807, -0.637752, -0.318357)
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shape = SubResource("BoxShape3D_q7hpd")
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[node name="ItemRescueInteractZone" type="Area3D" parent="."]
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unique_name_in_owner = true
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collision_layer = 256
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collision_mask = 256
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[node name="CollisionShape3D" type="CollisionShape3D" parent="ItemRescueInteractZone"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -280.996, 2.8715, 88.7621)
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shape = SubResource("BoxShape3D_5fm5y")
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[editable path="Node3D/Actors/Rat"]
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[editable path="Node3D/Actors/Clalo"]
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[editable path="Node3D/Actors/Caretaker of Saints"]
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