Add wall hit sound and animation
This commit is contained in:
@@ -19,6 +19,10 @@ public interface IGameRepo : IDisposable
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event Action<InventoryItem>? RemoveItemFromInventoryEvent;
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event Action? PlayerAttack;
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event Action? PlayerAttackedWall;
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void Pause();
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void Resume();
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@@ -35,6 +39,10 @@ public interface IGameRepo : IDisposable
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public void RemoveItemFromInventory(InventoryItem item);
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public void OnPlayerAttack();
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public void OnPlayerAttackedWall();
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public void CloseInventory();
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public void GameEnded();
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@@ -51,6 +59,8 @@ public class GameRepo : IGameRepo
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public event Action<int>? DoubleExpTimeStart;
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public event Action? DoubleExpTimeEnd;
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public event Action<InventoryItem>? RemoveItemFromInventoryEvent;
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public event Action? PlayerAttack;
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public event Action? PlayerAttackedWall;
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public IAutoProp<bool> IsPaused => _isPaused;
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private readonly AutoProp<bool> _isPaused;
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@@ -105,6 +115,16 @@ public class GameRepo : IGameRepo
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RemoveItemFromInventoryEvent?.Invoke(item);
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}
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public void OnPlayerAttack()
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{
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PlayerAttack?.Invoke();
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}
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public void OnPlayerAttackedWall()
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{
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PlayerAttackedWall?.Invoke();
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}
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public void CloseInventory()
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{
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CloseInventoryEvent?.Invoke();
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@@ -3,6 +3,7 @@ using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using Godot;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -17,6 +18,8 @@ public partial class InGameAudio : Node
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[Dependency] public IPlayer Player => this.DependOn<IPlayer>();
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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#region BGM Nodes
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[Node] public IDimmableAudioStreamPlayer MenuBgm { get; set; } = default!;
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@@ -32,6 +35,8 @@ public partial class InGameAudio : Node
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#region SFX Nodes
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[Node] public IAudioStreamPlayer PlayerAttackSFX { get; set; } = default!;
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[Node] public IAudioStreamPlayer PlayerAttackWallSFX { get; set; } = default!;
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[Node] public IAudioStreamPlayer MenuScrollSFX { get; set; } = default!;
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[Node] public IAudioStreamPlayer EquipSFX { get; set; } = default!;
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@@ -58,6 +63,7 @@ public partial class InGameAudio : Node
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InGameAudioLogic.Set(AppRepo);
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InGameAudioLogic.Set(GameEventDepot);
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InGameAudioLogic.Set(Player);
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InGameAudioLogic.Set(GameRepo);
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InGameAudioBinding = InGameAudioLogic.Bind();
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@@ -69,7 +75,9 @@ public partial class InGameAudio : Node
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.Handle((in InGameAudioLogic.Output.PlayMenuBackSound _) => PlayMenuBackSound())
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.Handle((in InGameAudioLogic.Output.PlayInventorySortedSound _) => PlayInventorySortedSound())
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.Handle((in InGameAudioLogic.Output.PlayHealingItemSound _) => PlayHealingItemSound())
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.Handle((in InGameAudioLogic.Output.PlayTeleportSound _) => PlayTeleportSound());
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.Handle((in InGameAudioLogic.Output.PlayTeleportSound _) => PlayTeleportSound())
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.Handle((in InGameAudioLogic.Output.PlayPlayerAttackSound _) => { PlayerAttackSFX.Stop(); PlayerAttackSFX.Play(); })
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.Handle((in InGameAudioLogic.Output.PlayPlayerAttackWallSound _) => { PlayerAttackWallSFX.Stop(); PlayerAttackWallSFX.Play(); });
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InGameAudioLogic.Start();
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}
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://b16ejcwanod72"]
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[gd_scene load_steps=15 format=3 uid="uid://b16ejcwanod72"]
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[ext_resource type="Script" uid="uid://2mnouyn1jcqs" path="res://src/audio/InGameAudio.cs" id="1_gpmcr"]
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[ext_resource type="AudioStream" uid="uid://dfu0fksb6slhx" path="res://src/audio/music/droney.mp3" id="2_8hfyr"]
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@@ -6,7 +6,9 @@
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[ext_resource type="AudioStream" uid="uid://d2jrktp06xsba" path="res://src/audio/music/crossing-the-gate.mp3" id="3_wbmd6"]
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[ext_resource type="AudioStream" uid="uid://dn2e2hqujlia1" path="res://src/audio/music/tar-winds.mp3" id="4_surnl"]
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[ext_resource type="AudioStream" uid="uid://t3g04u722f2k" path="res://src/audio/music/useless immune system-1.mp3" id="6_agr3r"]
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[ext_resource type="AudioStream" uid="uid://cn8cugshq3o8k" path="res://src/audio/sfx/PlayerHitWallSFX.wav" id="7_8vh2f"]
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[ext_resource type="AudioStream" uid="uid://dor0in0x2fg48" path="res://src/audio/sfx/TempFFVII/menu-move.ogg" id="7_777nl"]
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[ext_resource type="AudioStream" uid="uid://d1mlduwauechv" path="res://src/audio/sfx/PlayerAttackSFX.wav" id="7_wtvpb"]
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[ext_resource type="AudioStream" uid="uid://r1tryiit38i8" path="res://src/audio/sfx/TempFFVII/menu-back.ogg" id="8_1xcgo"]
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[ext_resource type="AudioStream" uid="uid://bjj61s8q2gwb8" path="res://src/audio/sfx/TempFFVII/junction.ogg" id="8_kwybb"]
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[ext_resource type="AudioStream" uid="uid://myx4s8lmarc2" path="res://src/audio/sfx/TempFFVII/something-earned.ogg" id="10_3lcw5"]
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@@ -56,46 +58,45 @@ script = ExtResource("2_857rw")
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[node name="PlayerAttackSFX" type="AudioStreamPlayer" parent="."]
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unique_name_in_owner = true
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script = ExtResource("2_857rw")
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stream = ExtResource("7_wtvpb")
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volume_db = -5.0
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[node name="PlayerAttackWallSFX" type="AudioStreamPlayer" parent="."]
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unique_name_in_owner = true
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stream = ExtResource("7_8vh2f")
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volume_db = -5.0
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[node name="MenuScrollSFX" type="AudioStreamPlayer" parent="."]
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unique_name_in_owner = true
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stream = ExtResource("7_777nl")
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volume_db = -10.0
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script = ExtResource("2_857rw")
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[node name="MenuBackSFX" type="AudioStreamPlayer" parent="."]
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unique_name_in_owner = true
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stream = ExtResource("8_1xcgo")
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volume_db = -10.0
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script = ExtResource("2_857rw")
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[node name="EquipSFX" type="AudioStreamPlayer" parent="."]
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unique_name_in_owner = true
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stream = ExtResource("8_kwybb")
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volume_db = -10.0
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script = ExtResource("2_857rw")
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[node name="HealSFX" type="AudioStreamPlayer" parent="."]
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unique_name_in_owner = true
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stream = ExtResource("10_3lcw5")
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volume_db = -10.0
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script = ExtResource("2_857rw")
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[node name="TeleportSFX" type="AudioStreamPlayer" parent="."]
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unique_name_in_owner = true
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stream = ExtResource("11_offhc")
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volume_db = -18.0
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script = ExtResource("2_857rw")
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[node name="InventorySortedSFX" type="AudioStreamPlayer" parent="."]
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unique_name_in_owner = true
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stream = ExtResource("12_wprjr")
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volume_db = -15.0
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script = ExtResource("2_857rw")
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[node name="HealingItemSFX" type="AudioStreamPlayer" parent="."]
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unique_name_in_owner = true
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stream = ExtResource("10_3lcw5")
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volume_db = -15.0
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script = ExtResource("2_857rw")
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BIN
Zennysoft.Game.Ma/src/audio/sfx/PlayerAttackSFX.wav
Normal file
BIN
Zennysoft.Game.Ma/src/audio/sfx/PlayerAttackSFX.wav
Normal file
Binary file not shown.
24
Zennysoft.Game.Ma/src/audio/sfx/PlayerAttackSFX.wav.import
Normal file
24
Zennysoft.Game.Ma/src/audio/sfx/PlayerAttackSFX.wav.import
Normal file
@@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://d1mlduwauechv"
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path="res://.godot/imported/PlayerAttackSFX.wav-25ff4e405f0437faa32be96b9f5ca832.sample"
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[deps]
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source_file="res://src/audio/sfx/PlayerAttackSFX.wav"
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dest_files=["res://.godot/imported/PlayerAttackSFX.wav-25ff4e405f0437faa32be96b9f5ca832.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
Zennysoft.Game.Ma/src/audio/sfx/PlayerHitWallSFX.wav
Normal file
BIN
Zennysoft.Game.Ma/src/audio/sfx/PlayerHitWallSFX.wav
Normal file
Binary file not shown.
24
Zennysoft.Game.Ma/src/audio/sfx/PlayerHitWallSFX.wav.import
Normal file
24
Zennysoft.Game.Ma/src/audio/sfx/PlayerHitWallSFX.wav.import
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@@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://cn8cugshq3o8k"
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path="res://.godot/imported/PlayerHitWallSFX.wav-bee36ba71b5478424176ab61368ea9f8.sample"
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[deps]
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source_file="res://src/audio/sfx/PlayerHitWallSFX.wav"
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dest_files=["res://.godot/imported/PlayerHitWallSFX.wav-bee36ba71b5478424176ab61368ea9f8.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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@@ -13,6 +13,8 @@ public partial class InGameAudioLogic
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#region SFX
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public readonly record struct PlayPlayerAttackSound;
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public readonly record struct PlayPlayerAttackWallSound;
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public readonly record struct PlayMenuScrollSound;
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public readonly record struct PlayEquipSound;
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@@ -1,4 +1,5 @@
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using Chickensoft.Introspection;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -14,6 +15,7 @@ public partial class InGameAudioLogic
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var player = Get<IPlayer>();
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OnOverworldEntered();
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var gameEventDepot = Get<IGameEventDepot>();
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var gameRepo = Get<IGameRepo>();
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gameEventDepot.OverworldEntered += OnOverworldEntered;
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gameEventDepot.DungeonAThemeAreaEntered += OnDungeonAThemeEntered;
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gameEventDepot.MenuScrolled += OnMenuScrolled;
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@@ -25,11 +27,14 @@ public partial class InGameAudioLogic
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gameEventDepot.HealingItemConsumed += OnHealingItemConsumed;
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gameEventDepot.RestorativePickedUp += OnRestorativePickedUp;
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gameEventDepot.TeleportEntered += OnTeleportEntered;
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gameRepo.PlayerAttack += OnPlayerAttack;
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gameRepo.PlayerAttackedWall += OnPlayerAttackWall;
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});
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OnDetach(() =>
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{
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var gameEventDepot = Get<IGameEventDepot>();
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var player = Get<IPlayer>();
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var gameRepo = Get<IGameRepo>();
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gameEventDepot.OverworldEntered -= OnOverworldEntered;
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gameEventDepot.DungeonAThemeAreaEntered -= OnDungeonAThemeEntered;
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gameEventDepot.MenuScrolled -= OnMenuScrolled;
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@@ -39,9 +44,15 @@ public partial class InGameAudioLogic
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player.EquippedAccessory.Changed -= OnEquippedItem;
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gameEventDepot.InventorySorted -= OnInventorySorted;
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gameEventDepot.TeleportEntered -= OnTeleportEntered;
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gameRepo.PlayerAttack -= OnPlayerAttack;
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gameRepo.PlayerAttackedWall -= OnPlayerAttackWall;
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});
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}
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private void OnPlayerAttack() => Output(new Output.PlayPlayerAttackSound());
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private void OnPlayerAttackWall() => Output(new Output.PlayPlayerAttackWallSound());
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private void OnRestorativePickedUp(Restorative restorative) => Output(new Output.PlayHealingItemSound());
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private void OnMenuBackedOut() => Output(new Output.PlayMenuBackSound());
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@@ -8,7 +8,6 @@ using Godot.Collections;
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using SimpleInjector;
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using System;
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using System.Linq;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -88,6 +87,8 @@ public partial class Player : CharacterBody3D, IPlayer
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[Node] private Area3D CollisionDetector { get; set; } = default!;
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[Node] private Timer HealthTimer { get; set; } = default!;
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[Node] private RigidBody3D WallCheck { get; set; } = default!;
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#endregion
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@@ -210,11 +211,19 @@ public partial class Player : CharacterBody3D, IPlayer
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PlayerBinding
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.Handle((in PlayerLogic.Output.Animations.Attack output) =>
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{
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if (PlayerIsHittingGeometry())
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{
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AnimationPlayer.Play("hit_wall");
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_gameRepo.OnPlayerAttackedWall();
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}
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else
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{
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var attackSpeed = EquippedWeapon.Value.AttackSpeed;
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AnimationPlayer.SetSpeedScale((float)attackSpeed);
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AnimationPlayer.Play("attack");
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_gameRepo.OnPlayerAttack();
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}
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})
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.Handle((in PlayerLogic.Output.ThrowItem output) =>
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{
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@@ -230,32 +239,6 @@ public partial class Player : CharacterBody3D, IPlayer
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this.Provide();
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}
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private void CollisionDetector_AreaEntered(Area3D area)
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{
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if (area.GetParent() is InventoryItem inventoryItem)
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{
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var isAdded = Inventory.TryAdd(inventoryItem);
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if (isAdded)
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{
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_gameRepo.AnnounceMessageOnMainScreen($"{inventoryItem.ItemName} picked up.");
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inventoryItem.QueueFree();
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}
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else
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_gameRepo.AnnounceMessageOnMainScreen($"Could not pick up {inventoryItem.ItemName}.");
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}
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if (area.GetParent() is DroppedItem droppedItem)
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{
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var isAdded = Inventory.TryAdd(droppedItem.Item);
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if (isAdded)
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{
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_gameRepo.AnnounceMessageOnMainScreen($"{droppedItem.Item.ItemName} picked up.");
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droppedItem.QueueFree();
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}
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else
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_gameRepo.AnnounceMessageOnMainScreen($"Could not pick up {droppedItem.Item.ItemName}.");
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}
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}
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public void OnReady()
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{
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SetPhysicsProcess(true);
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@@ -502,7 +485,6 @@ public partial class Player : CharacterBody3D, IPlayer
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private void OnAnimationFinished(StringName animation)
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{
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GD.Print("Attack finished");
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PlayerLogic.Input(new PlayerLogic.Input.AttackAnimationFinished());
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}
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@@ -594,4 +576,43 @@ public partial class Player : CharacterBody3D, IPlayer
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if (EquippedWeapon.Value.WeaponTag == WeaponTag.Knockback)
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enemy.Knockback(0.3f, -CurrentBasis.Z.Normalized());
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}
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private void CollisionDetector_AreaEntered(Area3D area)
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{
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if (area.GetParent() is InventoryItem inventoryItem)
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{
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var isAdded = Inventory.TryAdd(inventoryItem);
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if (isAdded)
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{
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_gameRepo.AnnounceMessageOnMainScreen($"{inventoryItem.ItemName} picked up.");
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inventoryItem.QueueFree();
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}
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else
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_gameRepo.AnnounceMessageOnMainScreen($"Could not pick up {inventoryItem.ItemName}.");
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}
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if (area.GetParent() is DroppedItem droppedItem)
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{
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var isAdded = Inventory.TryAdd(droppedItem.Item);
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if (isAdded)
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{
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_gameRepo.AnnounceMessageOnMainScreen($"{droppedItem.Item.ItemName} picked up.");
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droppedItem.QueueFree();
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}
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else
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_gameRepo.AnnounceMessageOnMainScreen($"Could not pick up {droppedItem.Item.ItemName}.");
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}
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}
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private bool PlayerIsHittingGeometry()
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{
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var collisions = WallCheck.GetCollidingBodies();
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return collisions.Count > 0;
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}
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private void WallCheck_BodyEntered(Node body)
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{
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PlayerLogic.Input(new PlayerLogic.Input.AttackAnimationFinished());
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GD.Print("Hit wall");
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AnimationPlayer.Stop();
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}
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}
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=60 format=4 uid="uid://cfecvvav8kkp6"]
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[gd_scene load_steps=61 format=4 uid="uid://cfecvvav8kkp6"]
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[ext_resource type="Script" uid="uid://yxmiqy7i0t7r" path="res://src/player/Player.cs" id="1_xcol5"]
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[ext_resource type="Script" uid="uid://6edayafleq8y" path="res://src/hitbox/Hitbox.cs" id="2_lb3qc"]
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@@ -96,16 +96,28 @@ tracks/1/keys = {
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"values": [10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]
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}
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[sub_resource type="Animation" id="Animation_uxo8q"]
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resource_name = "explosion"
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length = 3.66668
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[sub_resource type="Animation" id="Animation_es4xk"]
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resource_name = "hit_wall"
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length = 0.3
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step = 0.0833333
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("SwordSlashAnimation:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.0833333, 0.166667),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [10, 1, 11]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_w8l8m"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_hcjph"),
|
||||
&"attack": SubResource("Animation_0jjwv"),
|
||||
&"explosion": SubResource("Animation_uxo8q")
|
||||
&"hit_wall": SubResource("Animation_es4xk")
|
||||
}
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d4v1j"]
|
||||
@@ -465,6 +477,9 @@ animations = [{
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_es4xk"]
|
||||
height = 1.6909
|
||||
|
||||
[node name="Player" type="CharacterBody3D"]
|
||||
collision_layer = 806
|
||||
collision_mask = 775
|
||||
@@ -564,3 +579,19 @@ spot_attenuation = 0.22
|
||||
|
||||
[node name="OmniLight3D2" type="OmniLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.65529, 0.471719)
|
||||
|
||||
[node name="WallCheck" type="RigidBody3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
collision_layer = 0
|
||||
axis_lock_linear_x = true
|
||||
axis_lock_linear_y = true
|
||||
axis_lock_linear_z = true
|
||||
axis_lock_angular_x = true
|
||||
axis_lock_angular_y = true
|
||||
axis_lock_angular_z = true
|
||||
contact_monitor = true
|
||||
max_contacts_reported = 100
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="WallCheck"]
|
||||
transform = Transform3D(1.91069e-15, 4.37114e-08, 1, 1, -4.37114e-08, 0, 4.37114e-08, 1, -4.37114e-08, 0.293308, 1.35803, -0.602638)
|
||||
shape = SubResource("CapsuleShape3D_es4xk")
|
||||
|
||||
Reference in New Issue
Block a user