Add more NPCs, update dialogue manager to 4.4 compatible version

This commit is contained in:
2025-03-12 00:29:39 -07:00
parent 76b94f7be3
commit 22c9590442
167 changed files with 5874 additions and 5697 deletions

View File

@@ -59,7 +59,7 @@ func show_error() -> void:
show()
count_label.text = DialogueConstants.translate(&"n_of_n").format({ index = error_index + 1, total = errors.size() })
var error = errors[error_index]
error_button.text = DialogueConstants.translate(&"errors.line_and_message").format({ line = error.line_number + 1, column = error.column_number, message = DialogueConstants.get_error_message(error.error) })
error_button.text = DialogueConstants.translate(&"errors.line_and_message").format({ line = error.line_number, column = error.column_number, message = DialogueConstants.get_error_message(error.error) })
if error.has("external_error"):
error_button.text += " " + DialogueConstants.get_error_message(error.external_error)
@@ -72,7 +72,7 @@ func _on_errors_panel_theme_changed() -> void:
func _on_error_button_pressed() -> void:
emit_signal("error_pressed", errors[error_index].line_number, errors[error_index].column_number)
error_pressed.emit(errors[error_index].line_number, errors[error_index].column_number)
func _on_previous_button_pressed() -> void: